Hi from South Korea
I was playing single (auto save) and it stopped working as soon as i moved first train(literally it was my first train during play). Rebooted steam and tried to continue, it happens again at exact same location (on the railway)
I played almost 90 hours without any kind of this problem, please help me to solve this error.
Here's the log attached
0.004 2016-03-16 04:06:44; Factorio 0.12.26 (Build 17762, win64)
0.004 Operating system: Windows 8.1
0.004 Program arguments: "D:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: D:/steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/김태진/AppData/Roaming/Factorio
0.004 Binaries path: D:/steam/steamapps/common/Factorio/bin
0.030 Available display adapters: 2
0.030 [0]: \\.\DISPLAY16 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.030 [1]: \\.\DISPLAY17 - NVIDIA GeForce GTX 760 {0x01, [-900,0], 900x1440, 32bit, 60Hz}
0.031 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.094 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.6451
0.123 Desktop composition is active.
0.123 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
0.211 Loading mod core 0.0.0 (data.lua)
0.213 Loading mod base 0.12.26 (data.lua)
0.620 Initial atlas bitmap size is 16384
0.623 Created atlas bitmap 16384x5511
32.146 Factorio initialised
113.424 Loading map C:/Users\김태진\AppData\Roaming\Factorio\saves\sex.zip
113.453 Info Scenario.cpp:124: Map version 0.12.26-0
182.660 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vtnylx\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (1273): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-vtnylx\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-vtnylx\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-vtnylx\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (1591): Train::tryToMove
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (1455): Train::move
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (982): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (682): Train::update
c:\cygwin64\tmp\factorio-vtnylx\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-vtnylx\src\map\map.cpp (919): Map::update
c:\cygwin64\tmp\factorio-vtnylx\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\scenario.cpp (730): Scenario::update
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vtnylx\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6519DD813)
00007FF6519DD813 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEFB7E15DD)
00007FFEFB7E15DD (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEFDAE43D1)
00007FFEFDAE43D1 (ntdll): (filename not available): RtlUserThreadStart
183.522 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
[0.12.26] [kovarex] [pending] About unexpected error occurs during rail moving
Re: About unexpected error occurs during rail moving
Can you please upload the save file here so we can look at it?
If you want to get ahold of me I'm almost always on Discord.
Re: About unexpected error occurs during rail moving
It might also be the New hope campaign (level 2) bug, in that case, you would need to start the level over, as it is corrupted.