Game crash after few minutes - LOG pasted

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natoxii
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Game crash after few minutes - LOG pasted

Post by natoxii »

0.000 2016-03-15 14:24:38; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Bjarke Gamer/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.013 Available display adapters: 2
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 680 {0x01, [1920,0], 1600x1200, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 10.18.13.6451
0.098 Desktop composition is active.
0.098 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
0.148 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.12.26 (data.lua)
0.535 Initial atlas bitmap size is 16384
0.537 Created atlas bitmap 16384x5511
10.399 Factorio initialised
26.327 Info Router.cpp:556: Router peerID(65535) shutting down.
26.327 Info Router.cpp:582: Router state -> Disconnected
26.327 Joining game 127.0.0.1:34197 at port 34197
26.327 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
26.327 Info Router.cpp:582: Router state -> Connecting
26.327 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
26.331 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
26.844 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.344 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.860 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
27.860 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
29.393 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
29.393 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
29.393 Info Router.cpp:556: Router peerID(65535) shutting down.
29.394 Info WindowsUDPSocket.cpp:160: Socket closed
29.394 Info Router.cpp:582: Router state -> Disconnected
37.176 Info Router.cpp:556: Router peerID(65535) shutting down.
37.176 Info Router.cpp:582: Router state -> Disconnected
37.176 Joining game 127.0.0.1:34197 at port 34197
37.177 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
37.177 Info Router.cpp:582: Router state -> Connecting
37.177 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
37.177 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
37.693 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.193 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.710 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
38.710 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
39.610 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
39.610 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
39.610 Info Router.cpp:556: Router peerID(65535) shutting down.
39.610 Info WindowsUDPSocket.cpp:160: Socket closed
39.610 Info Router.cpp:582: Router state -> Disconnected
294.633 Info Router.cpp:556: Router peerID(65535) shutting down.
294.633 Info Router.cpp:582: Router state -> Disconnected
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
294.633 Loading map C:/Users\Bjarke Gamer\AppData\Roaming\Factorio\saves\_autosave2.zip
294.668 Info Scenario.cpp:124: Map version 0.12.26-0
294.700 Info MultiplayerManager.cpp:282: 000002100B9ECC80, 0000000000000000
294.700 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
294.700 Info Router.cpp:582: Router state -> Connected
294.700 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
294.700 Hosting game at port 34197, peerID 0, session magic 1188
294.700 Info MultiplayerManager.cpp:304: 000002100B9ECC80, 000002100B9ECC80
294.700 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(7201) changing state from(CreatingGame) to(InGame)
294.700 Info NetworkInputHandler.cpp:40: mapTick(7201) networkTick(0) initialized NetworkInputHandler local peer(0).
294.951 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
294.968 Info NetworkInputHandler.cpp:712: mapTick(7219) networkTick(17) connecting to player(natoxii).
294.968 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
294.968 Info GameActionHandler.cpp:1943: MapTick(7219) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
565.007 Connection request from 192.168.87.107:34197
565.007 Info Router.cpp:647: NetworkTick(16219) replying to connectionRequest for address(192.168.87.107:34197).
565.257 Info Router.cpp:799: networkTick(16234) adding peer(1) address(192.168.87.107:34197) sending connectionAccept(true)
565.257 Info Router.cpp:670: networkTick(16234) sending connectionAccept to address(192.168.87.107:34197) connectionRequestID(18968) newPeerID(1)
565.257 Info Synchronizer.cpp:500: networkTick(16234) adding peer(1) success(true).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(0) oldState(InGame) newState(InGame)
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
565.540 Info NetworkInputHandler.cpp:491: expectedMapTick(23438) adding peer(1).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
566.056 Info MultiplayerManager.cpp:1043: networkTick(16280) mapTick(23439) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
566.056 Info MultiplayerManager.cpp:906: networkTick(16280) mapTick(23439) changing state from(InGame) to(InGameAligning)
566.056 Info MultiplayerManager.cpp:1669: networkTick(16280) mapTick(23439) starting mapAlign
566.306 Info MultiplayerManager.cpp:1043: networkTick(16295) mapTick(23439) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
566.306 Info MultiplayerManager.cpp:1603: networkTick(16295) mapTick(23439) sending mapAlignAction
566.556 Info MultiplayerManager.cpp:1279: networkTick(16310) mapTick(23439) received MapAlignAction from peer(0), mapAlignTick(23440) appliedTickClosuresCount(0)
566.556 Info MultiplayerManager.cpp:1685: networkTick(16311) mapTick(23439) mapAlign finished targetTick(23440) updating map and running the tasks ...
566.556 Info MultiplayerManager.cpp:1557: networkTick(16311) mapTick(23439) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(23440))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
566.557 Info MultiplayerManager.cpp:1704: maptick(23440) crc before applying all ticks: 1347973701
566.557 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(23440) lastTickApplied(23422) referenceMapTick(23440) networkTick(16311)
566.557 Info MultiplayerManager.cpp:1712: maptick(23440) crc after applying all ticks: 1347973701
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligning) to(InGameAligned)
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligned) to(InGameSavingMap)
566.623 Info MultiplayerManager.cpp:906: networkTick(16315) mapTick(23440) changing state from(InGameSavingMap) to(InGameSendingMap)
566.626 Info MultiplayerManager.cpp:1160: MapTick(23440) Serving map(C) for peer(1) size(620484) crc(-1272962607)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
566.890 Info MultiplayerManager.cpp:1043: networkTick(16330) mapTick(23440) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
567.140 Info MultiplayerManager.cpp:1043: networkTick(16345) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
567.257 Info MultiplayerManager.cpp:1043: networkTick(16352) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
567.257 Canceling serving for peer 1
567.257 Info MultiplayerManager.cpp:906: networkTick(16352) mapTick(23440) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
567.323 Info MultiplayerManager.cpp:1043: networkTick(16356) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1043: networkTick(16367) mapTick(23440) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1231: networkTick(16367) mapTick(23440) stopping mapAlign
567.506 Info MultiplayerManager.cpp:906: networkTick(16367) mapTick(23440) changing state from(InGameWaitingForOthers) to(InGame)
567.506 Info MultiplayerManager.cpp:1557: networkTick(16367) mapTick(23440) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
567.790 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
567.790 Info GameActionHandler.cpp:1943: MapTick(23458) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
594.639 Info MultiplayerManager.cpp:1557: networkTick(17995) mapTick(25056) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A9AED)
00007FFE865A9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE86534FE9)
00007FFE86534FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A8BFA)
00007FFE865A8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE69EE602D)
00007FFE69EE602D (GameOverlayRenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\win\d3d_disp.cpp (2098): d3d_flip_display
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE860D8102)
00007FFE860D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8655C5B4)
00007FFE8655C5B4 (ntdll): (filename not available): RtlUserThreadStart
760.676 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Game crash after few minutes - LOG pasted

Post by posila »

Hi, thanks for the report.
This crash is usually caused by software like MSI Afterburner or EVGA PrecisionX. Updating it to the latest version or disabling it should prevent the crash.
Alternativelly you can set launch options in Steam to "--force-opengl".

Duplicate of: viewtopic.php?f=41&t=20534

natoxii
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 15, 2016 1:38 pm
Contact:

Re: Game crash after few minutes - LOG pasted

Post by natoxii »

Thanks you for the fast reply!

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