Game crashed

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omry
Manual Inserter
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Joined: Sun Mar 13, 2016 10:51 pm
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Game crashed

Post by omry »

0.001 2016-03-13 15:25:37; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Program Files (x86)\SteamGames\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Program Files (x86)/SteamGames/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/omry/AppData/Roaming/Factorio
0.001 Binaries path: D:/Program Files (x86)/SteamGames/steamapps/common/Factorio/bin
0.015 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 2560x1600, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [630, 422].
0.348 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.5891
0.422 Desktop composition is active.
0.422 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.503 Loading mod core 0.0.0 (data.lua)
0.511 Loading mod base 0.12.26 (data.lua)
1.004 Initial atlas bitmap size is 16384
1.009 Created atlas bitmap 16384x7762
8.892 Factorio initialised
31.574 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
31.578 Applying migration: Base Mod: 2015-10-02_Factorio_0.12.9.lua
31.580 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
31.580 Applying migration: Base Mod: 2016-03-05_Factorio_0.12.26.lua
31.805 Info Scenario.cpp:124: Map version 0.12.26-0
1455.218 Error GameView.cpp:874: Close active window called while game is being saved.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (874): GameView::closeActiveWindow
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (341): GameView::closeGui
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (363): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (207): GameView::executeAction
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (173): GameView::executeActions
c:\cygwin64\tmp\factorio-vtnylx\src\game.cpp (175): Game::postUpdate
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (198): MainLoop::prepare
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D859ED)
0000000076D859ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FBB371)
0000000076FBB371 (ntdll): (filename not available): RtlUserThreadStart
1456.144 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
kovarex
Factorio Staff
Factorio Staff
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Joined: Wed Feb 06, 2013 12:00 am
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Re: Game crashed

Post by kovarex »

Thanks for the report, I fixed it for 0.12.27
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