Construction Robot Pathfinding / Destination Selection Logic

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not a robot
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Construction Robot Pathfinding / Destination Selection Logic

Post by not a robot »

I've searched around for this idea and could not find anything. Apologies if this was previously suggested

Problem: Using a personal roboport, the construction robots seem to prefer to place / deconstruct the farthest entities first. This would not be quite as annoying if they did not also tend to fly in all directions at once.

Suggestion: Construction robots should prioritize the closest entities to the player / roboport. Furthermore, as suggested elsewhere, they should prioritize deconstruction over construction.

Advantage: This does not require the computational expense of pathfinding*, merely an update to the logic which selects the robots destination. The resulting behavior would greatly reduce the time spent when using blueprints in the early game before the late speed upgrades. This is because you could move with the bots systematically while they choose to place items near you, rather than flying off in all directions, running out of batteries, etc.

*Disclaimer: not a programmer
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ssilk
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Re: Construction Robot Pathfinding / Destination Selection Logic

Post by ssilk »

Added to viewtopic.php?f=80&t=20566 Changes for the Personal Roboport
Cool suggestion: Eatable MOUSE-pointers.
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