Game keeps crashing

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gatoranator
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Game keeps crashing

Post by gatoranator »

My saves seem to keep getting corrupted. It was just loading past saves at first, but now it also happens sometimes when I save. Any help is greatly appreciated. Below is my current log:

0.004 2016-03-08 14:18:22; Factorio 0.12.26 (Build 17762, win64)
0.004 Operating system: Windows 10
0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/rusty_000/AppData/Roaming/Factorio
0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.095 Available display adapters: 1
0.096 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.097 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.205 Initialised Direct3D:[0] Intel(R) HD Graphics Family; driver: igdumdim64.dll 20.19.15.4352
0.336 Desktop composition is active.
0.336 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: low] [Light scale: 20%] [Screen: 255]
0.554 Loading mod core 0.0.0 (data.lua)
0.569 Loading mod base 0.12.26 (data.lua)
2.286 Initial atlas bitmap size is 8192
2.288 Created atlas bitmap 8192x110
101.319 Factorio initialised
295.524 Loading map C:/Users\rusty_000\AppData\Roaming\Factorio\saves\Dont Die.zip
295.738 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBA3A7E2E)
00007FFEBA3A7E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE7AD698)
00007FFEBE7AD698 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE795826)
00007FFEBE795826 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE7A97FD)
00007FFEBE7A97FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE734C99)
00007FFEBE734C99 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE7A890A)
00007FFEBE7A890A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vtnylx\src\util\targeter.cpp (98): TargeterBase::operator=
c:\cygwin64\tmp\factorio-vtnylx\src\map\saveloadhelper.hpp (157): ContainerSaver<EntityWithOwner,std::deque<EntityWithOwner * __ptr64,std::allocator<EntityWithOwner * __ptr64> >,SaveAssigners::SimpleAssigner>::ContainerSaver<EntityWithOwner,std::deque<EntityWithOwner * __ptr64,std::allocator<EntityWithOwner * __ptr64> >,SaveAssigners::SimpleAssigner>
c:\cygwin64\tmp\factorio-vtnylx\src\logistics\constructionmanager.cpp (58): ConstructionManager::preSaveHook
c:\cygwin64\tmp\factorio-vtnylx\src\force\forcemanager.cpp (73): ForceManager::preSaveHook
c:\cygwin64\tmp\factorio-vtnylx\src\map\map.cpp (854): Map::save
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\scenario.cpp (554): Scenario::saveAs
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\parallelscenariosaver.cpp (62): ParallelScenarioSaver::doSave
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7748DD813)
00007FF7748DD813 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBAFC8102)
00007FFEBAFC8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBE75C2E4)
00007FFEBE75C2E4 (ntdll): (filename not available): RtlUserThreadStart
1366.332 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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Smarty
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Re: Game keeps crashing

Post by Smarty »

is it the new hope map?


You probably started the savegame with 0.12.25. There was a bug making saves for New Hope 2 unplayable which was fixed for 0.12.26, but you need to restart that level on 0.12.26 for it to work.
FactorioBot in Version 0.12.26 wrote: Bugfixes
  • Fixed the corrupted level 2 of the New hope campaign, that was producing corrupted saves. If you are already playing this level, you have to start it over, I'm sorry for the trouble.
gatoranator
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Re: Game keeps crashing

Post by gatoranator »

Yes. Thanks. I saw someone else post a similar problem. Guess I have to start over. Thank you for the help.
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