[0.12.16 steam][posila]game keeps crashing

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
lowrider001
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[0.12.16 steam][posila]game keeps crashing

Post by lowrider001 »

i do not do anything in spicific to make the game crash i am just playing single player or multiplayer and it randomly crashes some times after 5 mins sometimes after hours i have the crash logs of the current and previous but im not sure if it is the same reason or not thats why i am posting both so they both can get looked at to see if im hitting multipule issues

factorio-current:

Code: Select all

   0.001 2016-03-07 20:53:32; Factorio 0.12.26 (Build 17762, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/nichf/AppData/Roaming/Factorio
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
   0.070 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.114 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 10.18.13.6191
   0.150 Desktop composition is active.
   0.150 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.207 Loading mod core 0.0.0 (data.lua)
   0.210 Loading mod base 0.12.26 (data.lua)
   0.657 Initial atlas bitmap size is 16384
   0.659 Created atlas bitmap 16384x5511
  13.496 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
factorio-previous:

Code: Select all

   0.001 2016-03-07 20:45:38; Factorio 0.12.26 (Build 17762, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/nichf/AppData/Roaming/Factorio
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.068 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 10.18.13.6191
   0.101 Desktop composition is active.
   0.101 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.154 Loading mod core 0.0.0 (data.lua)
   0.156 Loading mod base 0.12.26 (data.lua)
   0.622 Initial atlas bitmap size is 16384
   0.624 Created atlas bitmap 16384x5511
  12.463 Factorio initialised
  17.748 Info Router.cpp:556: Router peerID(65535) shutting down.
  17.748 Info Router.cpp:582: Router state -> Disconnected
  17.748 Joining game 68.119.222.228:34197 at port 34197
  17.748 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  17.749 Info Router.cpp:582: Router state -> Connecting
  17.751 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  19.269 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  19.270 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  20.930 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
  20.930 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  20.930 Info Router.cpp:556: Router peerID(65535) shutting down.
  20.930 Info WindowsUDPSocket.cpp:160: Socket closed
  20.930 Info Router.cpp:582: Router state -> Disconnected
 120.180 Info Router.cpp:556: Router peerID(65535) shutting down.
 120.180 Info Router.cpp:582: Router state -> Disconnected
 120.180 Joining game 68.119.222.228:34197 at port 34197
 120.180 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
 120.180 Info Router.cpp:582: Router state -> Connecting
 120.180 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 120.247 Info Router.cpp:582: Router state -> WaitingForAccept
 120.496 Info Synchronizer.cpp:54: NetworkTick(1049) initialized Synchronizer local peer(1) latency(15).
 120.497 Info Synchronizer.cpp:500: networkTick(1049) adding peer(0) success(true).
 120.497 Info Router.cpp:582: Router state -> Connected
 120.497 Info Router.cpp:767: ConnectionAccepted ownPeerID(1) nextPeerID(2)
 120.497 Info MultiplayerManager.cpp:906: networkTick(1049) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
 120.513 Info Router.cpp:779: Received onPeerConnected for already connected peer(1)
 120.763 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(pf1301).
 120.763 Info MultiplayerManager.cpp:1043: networkTick(1064) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
 120.763 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(lowrider001).
 120.763 Info MultiplayerManager.cpp:1043: networkTick(1064) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 120.763 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(lowrider001).
 120.763 Info MultiplayerManager.cpp:1043: networkTick(1064) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 120.763 Info MultiplayerManager.cpp:1043: networkTick(1064) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 121.031 Info MultiplayerManager.cpp:906: networkTick(1080) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
 121.280 Info MultiplayerManager.cpp:1043: networkTick(1095) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 121.524 Info MultiplayerManager.cpp:1043: networkTick(1110) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 122.033 Info MultiplayerManager.cpp:1043: networkTick(1141) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 122.034 Info MultiplayerManager.cpp:1043: networkTick(1141) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 122.472 Info MultiplayerManager.cpp:1043: networkTick(1167) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 122.472 Downloading file C:/Users\nichf\AppData\Roaming\Factorio\temp\mp-download.zip (4163867 B, 8279 blocks)
 122.474 Info MultiplayerManager.cpp:906: networkTick(1167) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 122.474 Info NetworkInputHandler.cpp:40: mapTick(2024252) networkTick(1167) initialized NetworkInputHandler local peer(1).
 122.474 Info NetworkInputHandler.cpp:491: expectedMapTick(2024252) adding peer(0).
 122.474 Info Synchronizer.cpp:413: NetworkTick(1167) mapTick(2024252) applying 37 pending tickClosures
 122.474 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
 122.474 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(1)
 122.474 Info MultiplayerManager.cpp:1583: networkTick(1167) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
 122.716 Info MultiplayerManager.cpp:1043: networkTick(1182) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 131.178 Finished download (8 s, 4.2 MB, 478 kB/s)
 131.209 Info MultiplayerManager.cpp:1118: networkTick(1669) mapTick(-1) map download finished creating scenario
 131.209 Info MultiplayerManager.cpp:906: networkTick(1669) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 131.209 Loading map C:/Users\nichf\AppData\Roaming\Factorio\temp\mp-download.zip
 131.296 Info Scenario.cpp:124: Map version 0.12.26-0
 131.455 Info MultiplayerManager.cpp:1043: networkTick(1684) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 131.666 Info MultiplayerManager.cpp:906: networkTick(1698) mapTick(2024252) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
 131.928 Info MultiplayerManager.cpp:1043: networkTick(1699) mapTick(2024252) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 131.938 Info MultiplayerManager.cpp:1043: networkTick(1713) mapTick(2024252) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 131.938 Info MultiplayerManager.cpp:1231: networkTick(1713) mapTick(2024252) stopping mapAlign
 131.938 Info MultiplayerManager.cpp:1735: performing map align task (SendPlayerJoinGameAlignTask)
 131.938 Info MultiplayerManager.cpp:906: networkTick(1713) mapTick(2024252) changing state from(InGameWaitingForOthers) to(InGame)
 131.938 Info MultiplayerManager.cpp:1557: networkTick(1713) mapTick(2024252) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 132.183 Info MultiplayerManager.cpp:1043: networkTick(1728) mapTick(2024267) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 132.183 Info MultiplayerManager.cpp:1043: networkTick(1728) mapTick(2024267) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 132.216 Info NetworkInputHandler.cpp:712: mapTick(2024270) networkTick(1731) connecting to player(lowrider001).
 132.216 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
 132.216 Info GameActionHandler.cpp:1943: MapTick(2024270) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
 420.173 Info MultiplayerManager.cpp:1557: networkTick(19008) mapTick(2041473) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized
https://onedrive.live.com/redir?resid=3 ... =folder%2c
posila
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Posts: 5440
Joined: Thu Jun 11, 2015 1:35 pm
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Re: game keeps crashing

Post by posila »

This sounds lot like this: viewtopic.php?f=41&t=20534
but your log don't contain stacktrace, so I am not sure.

If you use software like MSI Afterburner or EVGA PrecisionX, update it to the latest version or disable it.
Alternatively you can try set launch options in Steam to "--force-opengl"
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