hey guys I'm not sure if this is a bug but it's extremely annoying and should be changed if it's intentional;
When I'm playing I normally get 60 FPS but if I want to watch a video or something on the other screen sometimes I will only get 30 fps and for some reason when the game slows down to 30 FPS it seems to lower the timescale by about half at the same time as if I had used game.speed = 0.5.
This can easily be reproduced with Bandicam or DXTory by limiting the framerate.
Factorio 0.8.8 x64
Windows 7 Ultimate x64
Core i7 950 3.06 Ghz
24 GB 1600mhz DDR 3
GeForce GTX 590
Timescale seems to correlate with framerate
Re: Timescale seems to correlate with framerate
Hello,
not sure what the reason is, the rendering parts waits for vertical sync, it can be affected by that maybe.
You can try to select Options->other->Low fps, this way, the game runs on 30fps, but there are two logic updates per one render update, so the game speed is preserved.
not sure what the reason is, the rendering parts waits for vertical sync, it can be affected by that maybe.
You can try to select Options->other->Low fps, this way, the game runs on 30fps, but there are two logic updates per one render update, so the game speed is preserved.
Re: Timescale seems to correlate with framerate
Just to make that thread complete: What should I do to set the timescale to 50 Hz?
In my opinion I need to set
??
In my opinion I need to set
Code: Select all
game.speed = 0.83333333 -- set game-tick to 50 Hz
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Re: Timescale seems to correlate with framerate
Should be so but... Why?
Re: Timescale seems to correlate with framerate
Let the game run with 50 Hz update rate... So in a video with 25 frames/sec there is no stutter, when recorded with 50 Hz from your grafix card, which was running on a 50 Hz screen.
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