First of all I would like to say how much I love this game. But when I tried to load up my game map today, it gave an error. It told me to paste the log file here, so here you go:
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0.000 2016-02-26 10:34:06; Factorio 0.12.20 (Build 17489, mac)
0.000 Operating system: Mac OS X 10.9.5
0.000 Program arguments: "/Applications/factorio.app"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/joep/Library/Application Support/factorio
0.000 Binaries path: /
0.012 Available display adapters: 2
0.012 [0]: resolution 1280x1024px at [0,0]
0.012 [1]: resolution 1280x800px at [1280,453]
0.012 Create display on adapter 0. Size 1280x720 at position [0, 134]. Monitor 0
0.064 Initialised OpenGL:[0] Intel HD Graphics 4000 OpenGL Engine; driver: 2.1 INTEL-8.28.32
0.174 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
0.219 Loading mod core 0.0.0 (data.lua)
0.221 Loading mod base 0.12.20 (data.lua)
0.274 Loading mod air-filtering 0.2.0 (data.lua)
0.328 Loading mod Aircraft 1.0.0 (data.lua)
0.381 Loading mod color-coding 1.0.7 (data.lua)
0.451 Loading mod LongElectricBoiler 0.12.11 (data.lua)
0.511 Loading mod TheFatController 0.3.17 (data.lua)
0.577 Loading mod train-tracker 1.0.0 (data.lua)
1.283 Initial atlas bitmap size is 16384
1.285 Created atlas bitmap 16384x5764
27.328 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=joepgruter&token=<private>&apiVersion=2
28.285 Some core updates would be reachable if experimental updates were enabled.
28.285 0 packages available to download (experimental updates disabled).
28.335 Factorio initialised
42.837 Loading map /Users/joep/Library/Application Support/factorio/saves/06.zip
42.874 Info Scenario.cpp:123: Map version 0.12.20-1
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x7fff8d26c5aa in 0x7fff8d26c5aa
#1 0x0 in 0x0
#2 0x10021c5f4 in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52
#3 0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#4 0x1004564fe in Thread::loop() (in factorio) + 254
#5 0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#6 0x7fff919c4899 in 0x7fff919c4899
#7 0x7fff919c472a in 0x7fff919c472a
#8 0x7fff919c8fc9 in 0x7fff919c8fc9
43.394 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x7fff8d26c5aa in 0x7fff8d26c5aa
#1 0x7fff7d54bd10 in 0x7fff7d54bd10
#2 0x1007d0ec8 in ogl_destroy_bitmap (in factorio) + 120
#3 0x1007814a3 in al_destroy_bitmap (in factorio) + 147
#4 0x1002373a4 in Sprite::~Sprite() (in factorio) + 52
#5 0x1001525c0 in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 272
#6 0x10015260e in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 14
#7 0x10046de5e in boost::ptr_vector<EntityPrototype, boost::heap_clone_allocator, std::__1::allocator<void*> >::~ptr_vector() (in factorio) + 46
#8 0x7fff931da7a1 in 0x7fff931da7a1
#9 0x7fff931daa4c in 0x7fff931daa4c
#10 0x10044d9e9 in CrashHandler::SignalHandler(int) (in factorio) + 105
#11 0x7fff8d26c5aa in 0x7fff8d26c5aa
#12 0x0 in 0x0
#13 0x10021c5f4 in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52
#14 0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#15 0x1004564fe in Thread::loop() (in factorio) + 254
#16 0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#17 0x7fff919c4899 in 0x7fff919c4899
#18 0x7fff919c472a in 0x7fff919c472a
#19 0x7fff919c8fc9 in 0x7fff919c8fc9
45.809 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.