[0.12.22] Issues with shortcuts in a multi-user environment

Things that we don't consider worth fixing at this moment.
Kirk
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[0.12.22] Issues with shortcuts in a multi-user environment

Post by Kirk »

Sometimes we play at work, and it's a networked multi-user Windows setup. Generally this works, but the other day, while trying to delete some outdated mods, we ran into this:

- The shortcuts refer to non-existing folders (for example the mod folder). This is because the actual mod folder is located elsewhere per the multi-user environment setup. As such, Windows complains the shortcuts refer to a nonexisting location when you try to use them. If you're clever enough you can still find the mod folder in the configured location, and so can Factorio itself, of course.
- The shortcuts specify a different "start in" folder based on the original installing user. I'm not sure if this actually causes any problems.
Kirk
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Re: [0.12.22] Issues with shortcuts in a multi-user environment

Post by Kirk »

I think you can use %AppData% instead of C:\Users\username\AppData\Roaming directly in the shortcut to make use of Windows figuring it out for you.
kovarex
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Re: [0.12.22] Issues with shortcuts in a multi-user environment

Post by kovarex »

This seems to be the limitation of the install software we use.

You can always use the zip package to have completely independent installations.
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