Name: Underground Mining
Description: Adds combustion drilling and underground resources.
License: CC BY-NC 4.0
Version: 0.1.1
Release: 2016-03-13
Tested-With-Factorio-Version: 0.12.26
Category: Gameplay
Tags: Resources, Burner
Download-Url:
- underground-mining_0.1.1.zip
- (48.36 KiB) Downloaded 824 times
License
CC BY-NC 4.0
You may use this mod and its code for non-commercial use, provided you give credit to me for such use.
I would appreciate a notification if you intend to include it in a modpack.
You may use this mod and its code for non-commercial use, provided you give credit to me for such use.
I would appreciate a notification if you intend to include it in a modpack.
Long description
Combustion and Underground Mining
This mod adds deeper stores of the typical resources - iron or copper ore, coal, or stone (and potentially any new resources added by other mods!). Where vanilla Factorio has shallow deposits of such resources, this mod adds deeper versions, with unlimited potential. Underground resources are only accessible through the underground mining drill, but act like oil: slowly becoming less productive but never completely depleting. So when you've completely exhausted that patch of iron ore, you can replace your old mining drills with the new underground drill and leave your supply line almost just as it was!
Underground Mining adds a new technology with two levels: Combustion Drilling 1 and 2.
Combustion Drilling 1 is unlocked by Engine and provides the diesel drill, which is crafted from a regular burner drill, an engine unit, two iron gear wheels, and one piece of steel. The diesel drill mines only the area directly underneath it (like the burner drill) but its size is 3x3. Using a proper engine, it is much more efficient than the burner drill: it mines 20% faster than the electric mining drill and consumes a little over half the fuel of a burner drill.
Combustion Drilling 2 is unlocked after Oil Processing (and, of course, Combustion Drilling 1) and enables the underground mining drill. Crafted from two diesel drills, a steel furnace, two iron gear wheels, and 4 pipe to ground units, the underground mining drill is a 4x4 structure that is capable of accessing underground resources. There is no electric version of this drill: you must provide a steady source of fuel to keep the resources coming! In addition, you will need to use some method of filtering (smart inserters, or perhaps logistics chests), because sometimes stone will appear instead of the resource you intend (unless, of course, stone is what you want...)
Except in the richest areas, underground mining can be a little risky: each time the miner "completes" a mining cycle, it may not produce anything (not even stone ). As more resources are pulled from the ground, this chance will increase, but (like oil), it will never become zero.
New Mining Drills
Diesel Drill (3x3): Mining power 3, mining speed 0.7 (140% an electric drill). Energy consumption 160kW (burner), pollution 12
Underground drill (4x4): Mining power 4, mining speed 0.75 (roughly twice as fast as an electric drill). Energy consumption 420kW (burner), pollution 19
This mod adds deeper stores of the typical resources - iron or copper ore, coal, or stone (and potentially any new resources added by other mods!). Where vanilla Factorio has shallow deposits of such resources, this mod adds deeper versions, with unlimited potential. Underground resources are only accessible through the underground mining drill, but act like oil: slowly becoming less productive but never completely depleting. So when you've completely exhausted that patch of iron ore, you can replace your old mining drills with the new underground drill and leave your supply line almost just as it was!
Underground Mining adds a new technology with two levels: Combustion Drilling 1 and 2.
Combustion Drilling 1 is unlocked by Engine and provides the diesel drill, which is crafted from a regular burner drill, an engine unit, two iron gear wheels, and one piece of steel. The diesel drill mines only the area directly underneath it (like the burner drill) but its size is 3x3. Using a proper engine, it is much more efficient than the burner drill: it mines 20% faster than the electric mining drill and consumes a little over half the fuel of a burner drill.
Combustion Drilling 2 is unlocked after Oil Processing (and, of course, Combustion Drilling 1) and enables the underground mining drill. Crafted from two diesel drills, a steel furnace, two iron gear wheels, and 4 pipe to ground units, the underground mining drill is a 4x4 structure that is capable of accessing underground resources. There is no electric version of this drill: you must provide a steady source of fuel to keep the resources coming! In addition, you will need to use some method of filtering (smart inserters, or perhaps logistics chests), because sometimes stone will appear instead of the resource you intend (unless, of course, stone is what you want...)
Except in the richest areas, underground mining can be a little risky: each time the miner "completes" a mining cycle, it may not produce anything (not even stone ). As more resources are pulled from the ground, this chance will increase, but (like oil), it will never become zero.
New Mining Drills
Diesel Drill (3x3): Mining power 3, mining speed 0.7 (140% an electric drill). Energy consumption 160kW (burner), pollution 12
Underground drill (4x4): Mining power 4, mining speed 0.75 (roughly twice as fast as an electric drill). Energy consumption 420kW (burner), pollution 19
Pictures
- combustionresearch.jpg (26.84 KiB) Viewed 29714 times
- combustiondrills.jpg (96.82 KiB) Viewed 29714 times
Version history
Version history
0.0.3 (2016/01/04): Updated previous version (Factorio 0.11.x) for 0.12.11. Tweaked drill performance and vastly improved resource generation algorithm.
0.0.4 (2016/01/07): Fixed error with loading a saved game, because I'm a moron and try to use gamescript in on_load.
0.1.0 (2016/01/15): Fixed error with loading a saved game, because I'm a moron and didn't fully fix it the first time. Adding the mod to an existing save is currently broken (won't add underground ores to existing map), but won't break your game.
0.1.1 (2016/03/13): Revisited the logic for detecting changes. Should work correctly when introduced to an existing save game. Also increased speed of diesel drills from 0.6 to 0.7
0.0.3 (2016/01/04): Updated previous version (Factorio 0.11.x) for 0.12.11. Tweaked drill performance and vastly improved resource generation algorithm.
0.0.4 (2016/01/07): Fixed error with loading a saved game, because I'm a moron and try to use gamescript in on_load.
0.1.0 (2016/01/15): Fixed error with loading a saved game, because I'm a moron and didn't fully fix it the first time. Adding the mod to an existing save is currently broken (won't add underground ores to existing map), but won't break your game.
0.1.1 (2016/03/13): Revisited the logic for detecting changes. Should work correctly when introduced to an existing save game. Also increased speed of diesel drills from 0.6 to 0.7
Attention Mod Authors
This mod does its best with default settings to handle any new resources intelligently. However, it also provides for other mods to be more specific in how it handles any new resources. These methods are explained in data.lua.