I started by building basic roundabouts for my rails, with a signal going on and off the roundabout, but the whole roundabout as a single block to prevent deadlock.
Next, I added shortcut tracks for the most used directions, e.g. often straight on a roundabout that is mostly meant as a turning point for a nearby outpost, e.g. like so:
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Now, I have a "central station" in my main base (which does all smelting and manufacturing), with a junction immediately east. I've added shortcut tracks for ever direction to come/go, which is made slightly more complicated by the fact that my oil drop off is located to the south, so the south to north and east also 'need' a direct connection:
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West is my main station, South is oil dropoff and outposts, East and North are outposts. (Edit: never mind the broken track, I had fun with my flamethrower when the biters interrupted my screenshot taking...)
(note that my trains drive on the left, god knows why. Also note that I started with a very wide space between the tracks because I didn't understand junction design, my new tracks are all spaced 4 apart with a pole in the middle)
Questions
1) Is my basic thinking correct, that the more track I add the quicker my trains leave the single-block junction, so the better?
2) Are there better designs, e.g. with multi-block junctions or external shortcut paths? I found designs like this: https://dl.dropboxusercontent.com/u/486 ... uction.JPG (from https://www.reddit.com/r/factorio/comme ... _possible/), but that looks like there would be deadlock conditions. I would rather have a slight inefficiency than a chance at deadlock that needs manual intervention...
Edit:
3) I guess I can also just get rid of the original roundabout now, since all travel directions are taken care of (and I would never need to turn around just outside the main station). But I guess I can also leave it in cause it's kind of pretty...?