Code: Select all
game.onload(function()
game.player.print("This message is for testing")
end)
the only problem is, it also runs the event when auto-saving!
thus rendering the onload event useless
Code: Select all
game.onload(function()
game.player.print("This message is for testing")
end)
Sure, its a nice workaround.rk84 wrote:mayby you can try this.
[0.3.2] OnLoad triggered on save