
as the turrets were finishing the last biter, it spawned a new biter spawner, RIGHT inside my base!
unfortunately i cant get a screenshot. my save is corrupted xD
https://www.dropbox.com/s/ezvpqo3gk53rkir/azreal.rar
by serializations you mean the fact that some robots just kept hovering over the roboport? (also a bug, didnt have time to file it )slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
is the bug i was referring tossilk wrote:Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
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Yes it is fixed.ssilk wrote: Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.
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Different bug, but fixed:Dysoch wrote:You mean the fact that some robots just kept hovering over the roboport? (also a bug, didnt have time to file it )
but glad to be of help