Friday Facts #110 - Tech art finished

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slpwnd
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Friday Facts #110 - Tech art finished

Post by slpwnd »

See our new technology icons overview in latest FFF edition: http://www.factorio.com/blog/post/fff-110

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Re: Friday Facts #110 - Tech art finished

Post by joon »

Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
Last edited by joon on Fri Oct 30, 2015 6:21 pm, edited 1 time in total.

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Re: Friday Facts #110 - Tech art finished

Post by kinnom »

what are those 2 other guns in the technology icon
no yes yes no yes no yes yes

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Re: Friday Facts #110 - Tech art finished

Post by AnarCon »

Jhonny wrote:Nice work on the icons but the logistics chests arrows aren't right. The passive and storage should be switched.
nope its correct, requester chest is pulling from all the others

a round of beer to albert for great work :) lets make tht a round to the entire team to no discriminate ;)

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Re: Friday Facts #110 - Tech art finished

Post by kinnom »

he said passive provider and storage, not requester
no yes yes no yes no yes yes

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Re: Friday Facts #110 - Tech art finished

Post by Krychle »

I'm really liking the new lunchbox design!

Image

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Re: Friday Facts #110 - Tech art finished

Post by PandaGOD »

I LOVE all the new icons :D

Keep the good work team :D

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Re: Friday Facts #110 - Tech art finished

Post by Anomoly2012 »

As Wednesday was my sons 3rd birthday and as yall have given me hundreds of hours of enjoyment and quality content.. I would like to vote for yall going out for a shot on all us Factorio Fanatics.. Job well done all.. I wait eagerly to see where .13 takes us..

A+

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Re: Friday Facts #110 - Tech art finished

Post by Karosieben »

All the new icons are really gorgeous! Awesome work!

My favorite ist the new portable fusion reactor. I like the reference :D
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Re: Friday Facts #110 - Tech art finished

Post by ske »

Those technology icons look great!

One day the whole game will look that polished.

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Re: Friday Facts #110 - Tech art finished

Post by sillyfly »

Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
True, noticed that too. Could be confusing to new players...

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Re: Friday Facts #110 - Tech art finished

Post by MeduSalem »

AnarCon wrote:
Jhonny wrote:Nice work on the icons but the logistics chests arrows aren't right. The passive and storage should be switched.
nope its correct, requester chest is pulling from all the others
It's not correct... The Passive Provider chest can't draw from the Active Provider chest.

That's what would be more closer to reality on how they work:
Diagram1.png
Diagram1.png (5.8 KiB) Viewed 13118 times


Otherwise really good work on the pictures though! :D

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Re: Friday Facts #110 - Tech art finished

Post by deepdriller »

I spy with my little eye a Back to the Future reference!

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Re: Friday Facts #110 - Tech art finished

Post by mngrif »

I'm pretty sure I owe Rseding91 some bourbon now. Thanks!
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Re: Friday Facts #110 - Tech art finished

Post by Alvin853 »

Are the molecules supposed to make sense? 2nd column 4th from top is clearly ethanol, and I don't remember that being part of the tech tree. Maybe that's a new feature coming in .13, party with the biters :mrgreen:

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Re: Friday Facts #110 - Tech art finished

Post by StanFear »

MeduSalem wrote:
AnarCon wrote:
Jhonny wrote:Nice work on the icons but the logistics chests arrows aren't right. The passive and storage should be switched.
nope its correct, requester chest is pulling from all the others
It's not correct... The Passive Provider chest can't draw from the Active Provider chest.

That's what would be more closer to reality on how they work:
Diagram1.png


Otherwise really good work on the pictures though! :D
they were already told, and they made the change, they must have used the wrong rendering for the FFF's image

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Re: Friday Facts #110 - Tech art finished

Post by mbritb »

Icons look great!!! Search feature is pretty sweet as well!! Oh and Keep Talking and Nobody Explodes...great game!!

Thanks so much Factorio Team! You guys are doing such an amazing job with this game! <3

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Re: Friday Facts #110 - Tech art finished

Post by jorgenRe »

Im sorry for being picky about the molucles yet again :lol:

But Ethanol(?), atleast thats the molecule that could only be :)
Have one hydrogen(1 white ball) connected to the wrong carbon atom(black ball)
Basically 1 carbon may only create four connections, not any more, or any less. Keep in mind that when two or three lines goes between two atoms then that still means 2 lines = 2 bounds 3 lines = 3 bounds.

So for this molecule it is neccecary to move one hydrogen atom from the middle carbon, the one that already got 3 hydrogens. And then move it to the last carbon, because it only got two hydrogen atoms connected. Also to spice things up a little. Angle does matter if you want to make it correct
^_^
Also doesnt it look way cooler like this correct way :D?
Image

Also i still get the correct coffenie molecule ready for use ;)!
Image
Notice the extra bound.

Because il not stop until its correct :lol: !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: Friday Facts #110 - Tech art finished

Post by Ultimoos »

Wait, you want us to chose favorite one? You can't be serious?

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Re: Friday Facts #110 - Tech art finished

Post by Xterminator »

Wow... I don't know that I can choose one favorite from all of those. :o They are very well done, can't wait until they are in the game!

Also the search feature in the crafting menu/item list is amazing. Definitely a good addition especially when using mods as mentioned. :)
Keep up the great work guys!
Image Image Image

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