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While this is minor, I'm not sure if it's making it easier on me that so much pollution is spreading out of the world without impacting the biters as it should.[0.12.12] Active chunks beyond world border.
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[0.12.12] Active chunks beyond world border.
I'm playing with a thin world at the moment (500 tiles high) and I'm noticing the debug "show_active_chunks" are spread out beyond the border where the pollution "should" be.
Re: [0.12.12] Active chunks beyond world border.
Well, this is how the game is defined to behave, not really a bug.
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Re: [0.12.12] Active chunks beyond world border.
Ahh. Okay I was a little worried that as my base grew I'd have a large amount of chunks out there doing nothing but at the same time affecting FPS.
But if it does nothing not a problem.
Also, thanks for an amazing game.
But if it does nothing not a problem.
Also, thanks for an amazing game.
Re: [0.12.12] Active chunks beyond world border.
Well, it affects the fps slightly, as these chunks need to be updated, but as there is nothing else to simulate than the pollution, it shouldn't be a big problem.PiggyWhiskey wrote:Ahh. Okay I was a little worried that as my base grew I'd have a large amount of chunks out there doing nothing but at the same time affecting FPS.
But if it does nothing not a problem.
Also, thanks for an amazing game.
Re: [0.12.12] Active chunks beyond world border.
Does "no tile" have a pollution reduction value of non-zero? If not, the pollution will never dissipate. That could be an issue.kovarex wrote:Well, it affects the fps slightly, as these chunks need to be updated, but as there is nothing else to simulate than the pollution, it shouldn't be a big problem.PiggyWhiskey wrote:Ahh. Okay I was a little worried that as my base grew I'd have a large amount of chunks out there doing nothing but at the same time affecting FPS.
But if it does nothing not a problem.
Also, thanks for an amazing game.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.12.12] Active chunks beyond world border.
I don't know, you can checkRseding91 wrote:Does "no tile" have a pollution reduction value of non-zero? If not, the pollution will never dissipate. That could be an issue.kovarex wrote:Well, it affects the fps slightly, as these chunks need to be updated, but as there is nothing else to simulate than the pollution, it shouldn't be a big problem.PiggyWhiskey wrote:Ahh. Okay I was a little worried that as my base grew I'd have a large amount of chunks out there doing nothing but at the same time affecting FPS.
But if it does nothing not a problem.
Also, thanks for an amazing game.
