![Razz :P](./images/smilies/icon_razz.gif)
1. Idea
Placeable "sign"/"monitor" that will display amount of items in currently connected network.
1a. How would it work
You place a monitor on ground, near pole for electricity. Then you connect a green or red wire (only one of them). Then you press on monitor to choose what item should be displayed on a monitor form interface. Voila. Now you have display of a selected item on ground.
2. Why would I need that?
- So right now you are pretty straight forward. You place a tons of logistics chests with tons of diffrent items on them, you connect them together and you hover over that chest and you have a item count on little popup. 30 if i recall correctly. Cool, but if you need to know amount of 31th item you have a problem. There are still methods to look for amount of this item in the system, but not so simple and would require some time.
- Lets say that you are building gigantic logistics network that would do neat stuff with lamps but something broke and you have insane amount of separate networks and even more combinators. You could simply debug that by looking at certain numbers in certain logic network but now you have to run and look for place where the correct number is stored. With display you could simply predict that place, put a monitor and watch the number from outside of complicated mess of wires and combinators.
- Imagine that you place a monitor next to every array of asembly machines that are specified to do one item. Wouldnt that look great when you can run your factory and watch how numbers grow and decrease without touching a mouse?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- I think i could give out a few other examples of where i would put such monitors, and i gaurantee you that i would have a lot of them
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
3. Extra posibilites?
Monitors with numbers in a game that is driven by efficiency would be aswome. But what if you could programm such monitor to display letters? Even more awsome!!! I'm aware of this could create a numerus amount of design problems with UI implementation but i'm sure that devs will find out some good way to implement that
![Smile :)](./images/smilies/icon_e_smile.gif)
If you have any further ideas or sugestions or words of criticism please point them out
![Smile :)](./images/smilies/icon_e_smile.gif)