disclaimer: This is just an idea that came to me on my free time, don´t know if it is even possible to make into a
A reason to explore: Before the biters and spitters and way before the huge sprawling factories created by random cosmonauts there was a advance race that inhabited this gorgeous planet. From this ancient civilization only ruins and machines stand between sand, rocks and trees.
Structures (cant be mine out)):
-Ancient ruins: buildings that after powered until fully charge generates a random reward for the explorer, special weapons, armor, modules, tools, vehicles, bitter spawns(is a trap!) and the chance to reveal the location of an ancient beacon.
-Ancient Beacons: complex of buildings with an ancient beacon as the main structure surrounded by mysterious floor tiles, walls, gates and machines, this last ones with the ability to storage (one way only) items, liquids and energy, create missing components from intermediates and generate random rewards. All ancient beacons can be activated by delivering the required components. This beacons appear to be on 1 of 3 different stages.
Type of ancient beacons:
1)Stable - Small amount of requirements to activate. During the activation phase the beacon will begin to scan a small area(similar to a radar), the radiation coming from this action would attract bitters from the near by nest. When activated the beacon would provide free energy, vision of the area and a small fragment of the history of the ancient civilization(chapter 1 fragments, the rise).
2)Unstable - considerable amount of requirements to active (suggest a train system to deliver). During the activation phase the beacon will begin to scan the area around it, the radiation would attract bitters from the surrounding nest. Due to the unstable nature of the beacon it will require a constant supply of the activation items.When activated the beacon would provide instant transportation between the beacons, the abilities (materials, several unstable beacon would be needed to build all the machines) to create a beacon replica share the same properties of the unstable ancient beacons and the abilities to create an ancient assembling machine that would allow the creation of first tier ancient technologies. With this a small fragment of the history of the ancient civilization will be reveal (chapter 2 fragments, the golden age).
3)Compromised/corrupted - huge amount of requirement to active (suggest outpost with production lines and train system). During the activation phase the beacon will begin to scan a large area around it, the radiation would attract bitters from great distances. Similar to the unstable beacon this one would require a constant supply of materials as well a huge amount of energy and water (the amount per cycle of each one varies constantly until activation) due to its compromised/corrupted nature. If the requirements are not meet during activation phase the ancient beacon will start releasing huge amounts of pollution in the air. When activated the beacon would work as a air filter absorbing the pollution around it and will reward the explorer with the last bits of usable technology that remain in good condition in the form of a 5th science pack (ancient science pack). This ancient science packs can be use to unlock the second tier of ancient technology. With the activation of the beacon the last fragment of the ancient civilization history will be reveal (chapter 3 fragments, the fall).
END(?)
Hope this was at least an enjoyable read, my intention with this is not necessary to request a mod or anything like that (in case you decide to do so please let me know) but intent to inspire modders to come out with new an interesting ideas. Thanks for your attention. This idea could be expanded in multiplayer capture checkpoint for advantages, add buff for the amount of beacons on your command, lots of ancient machines and equipment craftables and non-craftables one or even ancient landmark or monument ruins with special quests and rewards leading to an alternative end game. Let me know your opinions around this or other similar ideas about ancient civilizations, technologies and capture point structures.
[Idea] Ancient civilization (beacons, ruins and exploration)
Re: [Idea] Ancient civilization (beacons, ruins and exploration)
To inform I have created the neccecary code to spawn buildings if people wish to create such mod
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs

I would jump of joy if we could specify which tiles spawned in a surfaces