Friday Facts #103 - Prototyping ahead

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kovarex
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Friday Facts #103 - Prototyping ahead

Post by kovarex » Fri Sep 11, 2015 7:40 pm

Another friday, another facts: https://www.factorio.com/blog/post/fff-103

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Re: Friday Facts #103 - Prototyping ahead

Post by keyboardhack » Fri Sep 11, 2015 7:50 pm

Really like the way factorios graphics are evolving. More Please :)
Waste of bytes : P

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Re: Friday Facts #103 - Prototyping ahead

Post by sillyfly » Fri Sep 11, 2015 7:51 pm

A secret octopedal project? That's intriguing!
Hmm... a new enemy type, of the arachnaid family? Or maybe a new type of crawling combat robots? :twisted:

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Re: Friday Facts #103 - Prototyping ahead

Post by roman566 » Fri Sep 11, 2015 7:58 pm

I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?

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Re: Friday Facts #103 - Prototyping ahead

Post by irbork » Fri Sep 11, 2015 8:01 pm

kovarex wrote:That being said, we won't really need any sweets for a very very long time :)
You will be surprised to see how fast those sweets disappear in a hard working environment.

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Re: Friday Facts #103 - Prototyping ahead

Post by Zebulan » Fri Sep 11, 2015 8:13 pm

Rseding91 is a pretty swell guy!

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Re: Friday Facts #103 - Prototyping ahead

Post by Mercury044 » Fri Sep 11, 2015 8:30 pm

roman566 wrote:I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
I really like the idea of the self repairing (slowly) turret using repair packs. maybe use a research to unlock that after robots?

As to the snacks that is a small care package. But maybe I am skewed

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Re: Friday Facts #103 - Prototyping ahead

Post by Drullkus » Fri Sep 11, 2015 8:33 pm

As an American, those sweets are going to last for only a week.

Oh, and you may want to buy scooters.

And camo hats.

And MP5's.

And Eagles.

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Re: Friday Facts #103 - Prototyping ahead

Post by Klonan » Fri Sep 11, 2015 10:05 pm

THIS STEEL FURNACE LOOKS AMAZIN

Image

<3 <3 <3

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Re: Friday Facts #103 - Prototyping ahead

Post by Drury » Fri Sep 11, 2015 11:08 pm

Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use :lol:
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Re: Friday Facts #103 - Prototyping ahead

Post by Albert » Fri Sep 11, 2015 11:55 pm

Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use :lol:
agreed, but not a priority right now.

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Re: Friday Facts #103 - Prototyping ahead

Post by oLaudix » Sat Sep 12, 2015 12:20 am

Now ill never upgrade from steel to electric furnace. Thanks a lot Albert ....
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Re: Friday Facts #103 - Prototyping ahead

Post by Kewlhotrod » Sat Sep 12, 2015 12:58 am

New graphic looks nice and all, but I would like it to be prehaps an upgrade to the current one we have.

also, give me this turret already!! or let me rts my mass production of tanks and cool logistics!
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Re: Friday Facts #103 - Prototyping ahead

Post by DerivePi » Sat Sep 12, 2015 2:16 am

What, no Hershey chocolate bar? As for quantity, our Holloween tradition is (was) to fill a pillow case or two full of candy.

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Re: Friday Facts #103 - Prototyping ahead

Post by Zeblote » Sat Sep 12, 2015 3:09 am

Klonan wrote:THIS STEEL FURNACE LOOKS AMAZIN

Image

<3 <3 <3
It's fancy, but it could be even more fancy with a little higher resolution... :D

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Re: Friday Facts #103 - Prototyping ahead

Post by Husky » Sat Sep 12, 2015 9:44 am

keyboardhack wrote:Really like the way factorios graphics are evolving. More Please :)
Yes, I agree ! The graphics are evolving nicely, a lot of the sprites in-game are becoming more clear and distinctive. I am also excited to see what the new features entails ! As always the progress of the game is coming along quite nice.
um, hi . .

Image[url=steam://friends/add/76561198042109811]Image[/url]

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Re: Friday Facts #103 - Prototyping ahead

Post by Rakshasa » Sat Sep 12, 2015 11:09 am

Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use :lol:
Well, considering it's build from stone what would you else expect?

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Re: Friday Facts #103 - Prototyping ahead

Post by SomeDuder » Sat Sep 12, 2015 11:46 am

semi secret mini project with 8 legs
I really hope it's a new enemy (even though we got the spitters not that long ago) - we really need an enemy that's either FAST (faster than a biter, at least) and weak OR is slow but tough - main idea would be that they are able to climb over our walls and get inside of our factories to fuck shit up. Nowhere would be safe. But I suppose this'd be quite hard to get the balance right with.

A new vehicle isn't necessary (Tank is already OP as it is) and not "realistic" (I know...) and I can't imagine anything else beside arachnids or vehicles that has 8 legs.

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Re: Friday Facts #103 - Prototyping ahead

Post by indjev99 » Sat Sep 12, 2015 12:11 pm

The new furnace looks amazing!

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Re: Friday Facts #103 - Prototyping ahead

Post by Weresmilodon » Sat Sep 12, 2015 12:12 pm

I'm still hoping those 8leggers are mining bots.

Seriously, with how important mining is to the game, there should be more options to it.

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