First: The point, why I underline "over distance" is, that it makes no sense to add just some power loss per power pole or add different power networks with different voltage and transformers between the networks (just two examples of many ideas). The game-play won't change. The point of this suggestion is, that you need to think about energy distribution to distant points (maybe more than 500 tiles?) and this will not change, if you add just more energy usage. It's the opposite: The bigger you make your (single) electric network, the better. But it will change, if the energy transport via wires is at some point so expensive that you need to find other methods.
The current state of discussion is, that it is not so easy, cause it needs to calculate the flow of energy in the whole network for (nearly) every tick, which is far above the possibilities of current computers.
This is expressed at it's best in this article: viewtopic.php?f=6&t=24951&p=160688#p160031
In other words: Wanted (also by the devs), but not possible yet. (and a lot of work has been flown into the ideas till now, so if you have another idea: PLEASE read the threads below, to see, if there are some similarities).Rseding91 wrote:I was actually looking at converting the fluid system to work more like the electric network for performance reasons.
Making the electric network operate like the fluid system does now is just not going to happen. The performance implications in doing that would be ridiculous and as the electric network got bigger the performance would drop off quickly.
Other ideas are mentioned in the discussion threads:
viewtopic.php?f=6&t=119 Energy Loss Over Distance (Very old! Nearly everything is said here!)
viewtopic.php?f=6&t=3133 New way for electricity
viewtopic.php?f=6&t=3098&hilit=power+resistance A few ideas that could be implemented.
viewtopic.php?f=6&t=15543 Power Conductor Limit
viewtopic.php?f=6&t=21314 Power Leakage and Electrical Substation
viewtopic.php?f=6&t=24951 Another approach to Cable Resistance (with fluid network)
viewtopic.php?f=6&t=54153 Another try of implementing Power Loss
With v0.13 we will get a power switch, that enables some interesting usages with the power network. See http://www.factorio.com/blog/post/fff-115
viewtopic.php?f=6&t=1261 Handling different electric networks