This was not a problem in 0.11.x or earlier.
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0.010 2015-08-23 00:27:03; Factorio 0.12.4 (Build 16397, linux64)
0.010 Operating system: Linux
0.010 Program arguments: "./bin/x64/factorio"
0.010 Read data path: /home/nemoder/Games/Factorio/data
0.010 Write data path: /home/nemoder/Games/Factorio
0.010 Binaries path: /home/nemoder/Games/Factorio/bin
0.161 Initialised OpenGL: GeForce GTX 960/PCIe/SSE2; driver: 4.5.0 NVIDIA 352.30
0.198 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.327 Loading mod core 0.0.0 (data.lua)
0.356 Loading mod base 0.12.4 (data.lua)
1.066 Initial atlas bitmap size is 16384
1.069 Created atlas bitmap 16384x7663
9.062 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Nemoder&token=<private>&apiVersion=2
9.759 0 packages available to download (experimental updates enabled).
9.828 Factorio initialised
23.135 Info Router.cpp:447: Router peerID(26987) shutting down.
23.135 Info Router.cpp:474: Router state -> Disconnected
23.135 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
23.135 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
23.135 Loading map
23.135 Info Scenario.cpp:160: Map version 0.12.4-3
23.168 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
23.193 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Opening socket failed: Address family not supported by protocol"
23.193 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
129.775 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
129.775 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
129.775 Info Router.cpp:447: Router peerID(0) shutting down.
129.775 Info Router.cpp:474: Router state -> Disconnected
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x5e9859 in CrashHandler::SignalHandler(int) at /tmp/factorio-OYbEE9/src/Util/CrashHandler.cpp:139
#1 0x7fc200266180 in ?? at ??:0
#2 0x2a297e0 in ?? at ??:0
130.727 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.