Pipes should rotate if and only if I press R.
Adjacent pipes should only connect if I rotated a pipe while building it in a way that makes the adjacent pipes connect.
Like if there are two pipes side by side like this:
=======================
=======================
they don´t connect
but if I add a || anywhere in either of them then they would connect.
If there is three pipes running side by side and I add a || to middle pipe then I should be able to choose by R which pipe it connects to.
Makes sense?
edited subject since I think Krayt´s idea about color coded pipes would be wonderful, see post below.
different pipe connections or color coded pipes
Moderator: ickputzdirwech
different pipe connections or color coded pipes
Last edited by Mendel on Wed Sep 14, 2016 4:26 pm, edited 1 time in total.
Re: Making pipe building and connect work a bit more like belts.
Sure it is another possibility of having piping work.
But I think this would make placement more complicated most of the time.
You could think about colour coded pipes though, which don't interfere with other colours.
But I think this would make placement more complicated most of the time.
You could think about colour coded pipes though, which don't interfere with other colours.
Re: Making pipe building and connect work a bit more like belts.
Been playing a bit more again recently and only now found there was a reply to my ancient post.
Krayt´s idea about color coded pipes seems great to me. +1 to that!
Anyone else have opinions about this? Has this been discussed elsewhere?
Krayt´s idea about color coded pipes seems great to me. +1 to that!
Anyone else have opinions about this? Has this been discussed elsewhere?
- Deadly-Bagel
- Smart Inserter
- Posts: 1498
- Joined: Wed Jul 13, 2016 10:12 am
- Contact:
Re: different pipe connections or color coded pipes
I chalk this up to the logistical challenge of Factorio.
Underground pipes can only connect on one side of each end and more efficiently transport liquid over long distance (less is tied up in the pipes). These two qualities make it ideal for everything except those tight little corners with another pipe next to it that would connect, and I am happy puzzling out how to work around that. It differentiates pipes from belts and makes them a different set of problems to figure out.
Underground pipes can only connect on one side of each end and more efficiently transport liquid over long distance (less is tied up in the pipes). These two qualities make it ideal for everything except those tight little corners with another pipe next to it that would connect, and I am happy puzzling out how to work around that. It differentiates pipes from belts and makes them a different set of problems to figure out.
Money might be the root of all evil, but ignorance is the heart.
Re: different pipe connections or color coded pipes
What I really want is, that I can drag a pipe from A to B and the game searches the optimal way for me and places pipes. Same with belts. Same with walls. Same with electric poles. Etc.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
- aubergine18
- Smart Inserter
- Posts: 1264
- Joined: Fri Jul 22, 2016 8:51 pm
- Contact:
Re: different pipe connections or color coded pipes
Maybe a pipe-based derivative of this mod (which auto-routes belts EDIT: and pipes!) would do the trick?ssilk wrote:What I really want is, that I can drag a pipe from A to B and the game searches the optimal way for me and places pipes. Same with belts. Same with walls. Same with electric poles. Etc.
EDIT: That mod does already work with pipes!!
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.