MP: one player manually saves, everyone gets that save.

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MrDoomah
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MP: one player manually saves, everyone gets that save.

Post by MrDoomah »

Like the title says: when one player makes a save, everyone in that game should make a save. Just like the autosaves work now.
You can give it the same name, or perhaps just give it a timestamp + players in game as name.

This would save the (small) hassle of every player saving the game on their own when they(/we) stop playing for the day.
Oxyd
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Re: MP: one player manually saves, everyone gets that save.

Post by Oxyd »

This is actually how /c game.server_save worked at first, then everyone else in the office told me to fix it. Putting it back there wouldn't be difficult. We could call it perhaps game.all_peers_save() or something?
MrDoomah
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Re: MP: one player manually saves, everyone gets that save.

Post by MrDoomah »

That sounds good. Or perhaps create a toggle options in the menu you can personally specify if you want to save if others are saving.
Marconos
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Re: MP: one player manually saves, everyone gets that save.

Post by Marconos »

I really like this idea as well. The only exception would be if you are running a headless server.
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Krayt
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Re: MP: one player manually saves, everyone gets that save.

Post by Krayt »

That sounds like a pretty good idea to me. I noticed when playing in a LAN network, that we had difficulties saving the savegames with a suitable name. Because there wasno timestamp there we just saved on each computer individually with a three digit integer as suffix incrementing with each save. But logically when only one player saved at a time the number count was no corresponding. So save_003 could be later than save_029 on the PC of the other player.
So really good thought ;)
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