Test1: never prints tock
Code: Select all
--test1.lua
game.onevent(defines.events.ontick, function(event) tick(event) end)
function tick()
game.player.print("tick")
game.onevent(defines.events.ontick, function(event) tack(event) end)
end
function tack()
game.player.print("tack")
game.onevent(defines.events.ontick, function(event) tock(event) end)
end
function tock()
game.player.print("tock")
game.onevent(defines.events.ontick, function(event) tick(event) end)
endCode: Select all
--test2.lua
game.onevent(defines.events.ontick, function(event) tick(event) end)
function tick()
game.player.print("tick")
game.onevent(defines.events.ontick, nil)
game.onevent(defines.events.ontick, function(event) tack(event) end)
end
function tack()
game.player.print("tack")
game.onevent(defines.events.ontick, nil)
game.onevent(defines.events.ontick, function(event) tock(event) end)
end
function tock()
game.player.print("tock")
game.onevent(defines.events.ontick, nil)
game.onevent(defines.events.ontick, function(event) tick(event) end)
end
