Game crashes when getting hit by train

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
inventor1214
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Posts: 3
Joined: Thu Jun 11, 2015 5:48 pm
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Game crashes when getting hit by train

Post by inventor1214 »

0.001 2015-07-29 10:16:54; Factorio 0.12.0 (Build 0, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: C:/Users/Carson/Desktop/Factorio_0.11.22/data
0.001 Write data path: C:/Users/Carson/Desktop/Factorio_0.11.22
0.001 Binaries path: C:/Users/Carson/Desktop/Factorio_0.11.22/bin
0.149 Initialised Direct3D: ATI Radeon HD 4800 Series; driver: aticfx64.dll 8.17.10.1129
0.182 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.267 Loading mod core 0.0.0 (data.lua)
0.271 Loading mod base 0.12.0 (data.lua)
1.163 Initial atlas bitmap size is 8192
1.177 Created atlas bitmap 8192x8192
1.181 Created atlas bitmap 8192x6963
17.301 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
17.876 1 packages available to download (experimental updates enabled).
17.928 Factorio initialised
28.563 Loading map C:/Users\Carson\Desktop\Factorio_0.11.22\saves\SquareIsland.zip
28.620 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-f4dbd67d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-f4dbd67d\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-f4dbd67d\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-f4dbd67d\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-f4dbd67d\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773FB9B0)
00000000773FB9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775099C8)
00000000775099C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077497FA8)
0000000077497FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774A91AD)
00000000774A91AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077498BAF)
0000000077498BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774CDB38)
00000000774CDB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-f4dbd67d\src\logistics\logisticnetwork.cpp (686): LogisticNetwork::isInNetworkAreaForConstruction
c:\temp\factorio-f4dbd67d\src\logistics\constructionmanager.cpp (278): ConstructionManager::findRobotFor<Ghost>
c:\temp\factorio-f4dbd67d\src\logistics\constructionmanager.cpp (223): ConstructionManager::processToRepairQueue
c:\temp\factorio-f4dbd67d\src\force\forcedata.cpp (269): ForceData::update
c:\temp\factorio-f4dbd67d\src\map\map.cpp (900): Map::update
c:\temp\factorio-f4dbd67d\src\game.cpp (135): Game::update
c:\temp\factorio-f4dbd67d\src\scenario\scenario.cpp (736): Scenario::update
c:\temp\factorio-f4dbd67d\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-f4dbd67d\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-f4dbd67d\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F83B093)
000000013F83B093 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773759CD)
00000000773759CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774AB981)
00000000774AB981 (ntdll): (filename not available): RtlUserThreadStart
545.079 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
kovarex
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Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
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Re: Game crashes when getting hit by train

Post by kovarex »

Do you have the save? Is it reproducible.
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