Make belts, splitters use power

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KeepOnBuilding
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Make belts, splitters use power

Post by KeepOnBuilding »

I find Factorio too quick and simple. So along with Marathon mod, I would love a mod which:

- made belts have a power drain
- 10 kW drain per yellow belt
- 20 kW drain per red belt
- 40 kW per blue belt
- Make underground belts have a power drain
- 50 kW drain per yellow underground (at each end)
- 100 kW drain per red underground (at each end)
- 200 kW per blue underground (at each end)
- Make splitters have a power drain
- 100 kW drain per yellow splitter
- 200 kW drain per red splitter
- 400 kW per blue splitter

This would be a constant drain whether or not items are being transported.

Plus either:
- belts, splitters, undergrounds do not require power to be connected, just draw from "nearest" power network
or
- allow belts/undergrounds/splitters to transmit power to connected belts (so no power poles required)

On thinking about it… perhaps it would not be terrible to require power poles :twisted:

The idea of this is to force me to use trains, rather than just running massive belt networks.
In 0.11.22, the lag from more than about 15,000 belts being placed forced me to use trains.
But lag is fixed, and I still want to be forced to use trains :)

If this has already been done, please point me in the right direction :)

I'm pretty handy with code, but have absolutely no experience with Factorio modding. If this can be done simply in lua, I'm happy to have a try if someone could point me in the right direction.

Thank you, and
KeepOnBuilding!
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Dev-iL
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Re: Make belts, splitters use power

Post by Dev-iL »

Taken from this thread:
ThaPear wrote:
Gravgon wrote:The idea is simple, Belts dont run on magic! you need to give them power to run.
to make this belts work early game (before power) is to make a coal powered belt crank. put it next to any lingth of belt to get the holl chain moving.
after you get power all you'll need to do is make at least on belt in a line be in the power grid, as long as the belts are linked up one will power all. as the norn the higher the tier of belt the more power it will us.
I dont know, find magic to be OP in this game nerf nowz plz!
This thread has a similar suggestion.
This mod is pretty close to what you're suggesting.
Leading Hebrew translator of Factorio.
KeepOnBuilding
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Re: Make belts, splitters use power

Post by KeepOnBuilding »

Thanks for the pointer to PowerBelts. I wasn't able to find anything that did this… I'm glad it exists and I'll be sure to give it a try when it's upgraded to 0.12.x.

PB seems to be quite a complex mod… this seems to be much harder to achieve than I thought it would be.

Thanks, and
KeepOnBuilding!
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