Visuals for Combinators
Moderator: ickputzdirwech
Visuals for Combinators
Detailed View (default hotkey: alt) shows inserters output and input with yellow arrows point inwards and outwards from the inserter
It would be a lot easier to setup if this was added to the combinators as well! Especially when you lose the green red cables every time you do it the wrong way. I hope that bug will be moved from minor issues and solved soon!™
For easier setup it would also be cool if the input and output data from combinators (not numeric only icons) could be shown in a similar fashion in detailed view!
Also cake!
What do you guys think?
It would be a lot easier to setup if this was added to the combinators as well! Especially when you lose the green red cables every time you do it the wrong way. I hope that bug will be moved from minor issues and solved soon!™
For easier setup it would also be cool if the input and output data from combinators (not numeric only icons) could be shown in a similar fashion in detailed view!
Also cake!
What do you guys think?
Re: Visuals for Combinators
I agree with feature request 100%, I was about to make a post of my own on the subject and even made an image to demonstrate:
Leading Hebrew translator of Factorio.
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Re: Visuals for Combinators
I agree some visual aids would be very useful indeed because reverse engineering a circuit design by the tangle of wires everywhere is a bit difficult.
In the meantime, the side of the combinator closest to the sign (ie. ">" or "=", etc) is the output. I suppose that's how you could memorize which side the output is. I think it's a bit ambiguous.
In the meantime, the side of the combinator closest to the sign (ie. ">" or "=", etc) is the output. I suppose that's how you could memorize which side the output is. I think it's a bit ambiguous.
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Re: Visuals for Combinators
Also maybe adding a debug overlay to highlight the connected wires of the combinator/pole/anything you are hovering over.
Re: Visuals for Combinators
On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
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Re: Visuals for Combinators
You could have noticed that on any screenshot.Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
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Re: Visuals for Combinators
Nobody knows how many suns the planet has.. :pDev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
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Re: Visuals for Combinators
If there was more than one sun, we'd see more than one shadow per entity.FishSandwich wrote:Nobody knows how many suns the planet has.. :pDev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
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Re: Visuals for Combinators
Nobody knows the locations of said suns and whether a part of their surface is blocked. :pdeepdriller wrote:If there was more than one sun, we'd see more than one shadow per entity.FishSandwich wrote:Nobody knows how many suns the planet has.. :pDev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
Re: Visuals for Combinators
I support this thread.
Mad props if the detailed info stuff is exposed to modders so they themselves can add arrows onto their mod buildings/parts/whathaveya.
The operator sign doesn't even move when you flip the damn thing!
Also: why doesn't Factorio have a high-contrast mode, for the visually impaired? Or for those engineers who are tired of squinting at good art work and would rather have a high-contrast view?
As for shadows? The planet(s) Factorio takes place on is bends light through the fourth dimension.
That's why it falls from different directions.
Mad props if the detailed info stuff is exposed to modders so they themselves can add arrows onto their mod buildings/parts/whathaveya.
A bit ambiguous is an understatement for the decider combinator.Sander Buruma wrote:In the meantime, the side of the combinator closest to the sign (ie. ">" or "=", etc) is the output. I suppose that's how you could memorize which side the output is. I think it's a bit ambiguous.
The operator sign doesn't even move when you flip the damn thing!
Also: why doesn't Factorio have a high-contrast mode, for the visually impaired? Or for those engineers who are tired of squinting at good art work and would rather have a high-contrast view?
As for shadows? The planet(s) Factorio takes place on is bends light through the fourth dimension.
That's why it falls from different directions.
Re: Visuals for Combinators
Sounds legit.Xunie wrote:As for shadows? The planet(s) Factorio takes place on is bends light through the fourth dimension.
That's why it falls from different directions.
Leading Hebrew translator of Factorio.
Re: Visuals for Combinators
Just saw this was added in FF #122. Thanks!
Leading Hebrew translator of Factorio.
Re: Visuals for Combinators
Will any mod please move this to "implemented"?
Leading Hebrew translator of Factorio.
Re: Visuals for Combinators
Nice necroDev-iL wrote:Will any mod please move this to "implemented"?
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Re: Visuals for Combinators
And... How can i get this result? When Alt is active, i can only see the arrows, not the values
Re: Visuals for Combinators
In game options look for checkbox like "Show combinator settings in alt mode"Evilmaster_Qc wrote:And... How can i get this result? When Alt is active, i can only see the arrows, not the values
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Re: Visuals for Combinators
Thank you so much!!PacifyerGrey wrote:In game options look for checkbox like "Show combinator settings in alt mode"Evilmaster_Qc wrote:And... How can i get this result? When Alt is active, i can only see the arrows, not the values