Uncouple the RocketSiloPrototypes weight restriction from the DLC flag

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MrSmoothieHuman
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Uncouple the RocketSiloPrototypes weight restriction from the DLC flag

Post by MrSmoothieHuman »

In 2.0, RocketSiloPrototypes were able to use weight restrictions without the need for a mod that depends on the DLC/feature flags:
(example image I got in 2.0 where satellites weigh 500kg each, so that you can launch 2 per rocket - although they weigh more here for extra context :lol: )
09-04-2026, 23-55-01.png
09-04-2026, 23-55-01.png (1.01 MiB) Viewed 51 times
In 2.1, RocketSiloPrototypes without `launch_to_space_platforms` set to true will completely ignore the weights of the item inside of its inventory, which is a DLC-exclusive feature.
I would like the 2.0 functionality to be added back in whatever form is most feasible for the engine as I had designed a lot of my mods rocket-related system around it. I added a handful of 'launchables', that all had varying weights so you could mix and match to maximise how much you can launch per rocket (an example being a Reusable Rocket Part Unit, which didnt weigh much and would let you get a return on some of the rocket parts you spent - so that you could make space science cheaper to launch while adding more complexity to rocket production).
Plus, personally, I think it was a pretty interesting (if unintentional) mechanic as it allows non-DLC mods to still do more with the rocket silo then what was originally feasible. :D
coder? i hardly know her!
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MrSmoothieHuman
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Re: Uncouple the RocketSiloPrototypes weight restriction from the DLC flag

Post by MrSmoothieHuman »

My apologies, wrong board, could this be moved to interface requests?
coder? i hardly know her!
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