[0.12] Turning on/off module info on buildings
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[0.12] Turning on/off module info on buildings
With the new 0.12 update you can see what modules you have in your buildings when you have detailed info on. This is a great addition, but I find it to be a bit too much when you have a lot of buildings (especially when they are surrounded by beacons) with modules in them. It would be nice to be able to press a button to turn it on/off when desired.
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Re: [0.12] Turning on/off module info on buildings
Agreed. An tickbox in the options would be ideal for this.
Re: [0.12] Turning on/off module info on buildings
Where did I had this thread? Ah, here https://forums.factorio.com/forum/vie ... f=6&t=3674
I think in the originating idea it was more useful: https://forums.factorio.com/forum/vie ... ies#p54206
Hm. My original idea to this was: Show (with very simple, very, very small colored LEDs, much smaller than in the example above) on the top of an assembly, how many, and which modules are inside. There needs to be no change in the graphic of an assembly (They are so weak, that they don't lighten up the surface of the assembly), you just need to define the positions of these lights. I think you'll discover soon, what the lights mean (the positions of the module slots inside the assembly), but because they are so small they don't disturb.
I think in the originating idea it was more useful: https://forums.factorio.com/forum/vie ... ies#p54206
Hm. My original idea to this was: Show (with very simple, very, very small colored LEDs, much smaller than in the example above) on the top of an assembly, how many, and which modules are inside. There needs to be no change in the graphic of an assembly (They are so weak, that they don't lighten up the surface of the assembly), you just need to define the positions of these lights. I think you'll discover soon, what the lights mean (the positions of the module slots inside the assembly), but because they are so small they don't disturb.
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