- Enter a world and place a Requester chest
- Hover over the chest and run
- /c chest = game.player.selected
- Create a mod GUI inventory with the commands
- /c frame = game.player.gui.screen.add{type = "frame", caption = "Test"}
- /c inv = frame.add{type = "inventory", slots_per_row = 10, empty_slot_info = {sprite = "utility/empty_module_slot"}}
- /c inv.inventory = chest.get_inventory(defines.inventory.chest)
However, these slots are not drawn in the mod GUI because an empty slot sprite has been defined.
Clearing the sprite using /c inv.empty_slot_info = nil produces the expected behaviour:
(Ignore that the bar is in a different place, I moved it.)

