Not entirely sure if this was overlooked or intentionally not implemented but there is no way to change the output lane of a recycler. I was considering a design that would have had two recyclers facing each other with an underground belt in between.
Here I noticed a problem. If I flip the recycler, it changes the tile that the recycler will output to rather than the lane like what happens for miner drills:
Here Is what I would expect from the behavior of mining drills:
I am not really sure how this can be changed or if it could ever be changed given that this would require a new input for changing the output lane outside of the flipping mechanic, which seems wasteful since the other machines that are mirrored make sense to be flipped vertically. But it would be nice to be able to get two recyclers to output to the same lane like this.
[2.1.10] Unable to change the output lane for recyclers.
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angelsaint
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Re: [2.1.10] Unable to change the output lane for recyclers.
Thanks for the report. This is Not a bug.
Rationale for drop selecting other side of belt when entity is mirrored is to make flipped blueprints remain functional. Given that recycler when flipped would start dropping onto other lane but on a different tile is acceptable because when blueprint was flipped it would have the undergrounds on the other tile so everything works correctly here. What you are asking for was never part of this feature and recycler has drop position closer to the edge center to match graphics.
Rationale for drop selecting other side of belt when entity is mirrored is to make flipped blueprints remain functional. Given that recycler when flipped would start dropping onto other lane but on a different tile is acceptable because when blueprint was flipped it would have the undergrounds on the other tile so everything works correctly here. What you are asking for was never part of this feature and recycler has drop position closer to the edge center to match graphics.
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angelsaint
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Re: [2.1.10] Unable to change the output lane for recyclers.
I see, that makes sense, it's like the chirality is equivalent when the blueprints are flipped which was the main goal of the feature. Will take this into account. Thanks for the fast reply!
