signal color per function, not in and out

Post your ideas and suggestions how to improve the game.

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derLeon
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signal color per function, not in and out

Post by derLeon »

why?
because:
- biochamber for example, when using it to
force the creature in it to
craft the pentapod eggs or fish...
breeding fish with it. how cruel.
(reading fuel and ingredients seperatly)
- using set recipe and using a condition of a signal that would make a recipe of it
- "read contents", "include in crafting" and "read ingredients" seperatly
- differentiate "reading content" output and dedicated "read working" signal, if configurated this way
- limiting agri science in science lab when not needed in "recipe"

here a discolight for fun, made of a biochamber
macdjord
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Re: signal color per function, not in and out

Post by macdjord »

+1
redrook
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Re: signal color per function, not in and out

Post by redrook »

I really like the UI choice made for this feature request here: viewtopic.php?t=134628
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