- 06-28-2026, 15-32-44.png (244.99 KiB) Viewed 138 times
Unknown key: "key-sequences.open-factoriopedia"
Re: Unknown key: "key-sequences.open-factoriopedia"
Version? Log? Mods? Any details?
"key-sequences.craft" does not appear to work for me so my guess is that you have some mods enabled and thought that it is base game missing locale, but without any details i cannot pinpoint anything exact and i have to cross check with a picture if i typed the locale key correctly, because "key-sequences.craft" does not exist for me either.
"key-sequences.craft" does not appear to work for me so my guess is that you have some mods enabled and thought that it is base game missing locale, but without any details i cannot pinpoint anything exact and i have to cross check with a picture if i typed the locale key correctly, because "key-sequences.craft" does not exist for me either.
Re: Unknown key: "key-sequences.open-factoriopedia"
I tried to replicate this and discovered that `game.print{"__CONTROL__open-factoriopedia__"}` does not in fact print the localized control. It does, however convert the echoed command to the desired control.
So I think you're right, there may be a mod that adds a [key-sequences] section with every control listed as <entry>=__CONTROL__<entry>__.
So I think you're right, there may be a mod that adds a [key-sequences] section with every control listed as <entry>=__CONTROL__<entry>__.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Unknown key: "key-sequences.open-factoriopedia"
Sorry about that. After almost a year's break from active development, I forgot that keybinds are defined in my locale.cfg — and it wasn't set up for opening Factoriopedia.
Code: Select all
open-factoriopedia=__CONTROL__open-factoriopedia__

