Hi, my suggestion is based on the recent addition of "draw_as_glow" for fluids. I suggest being able to make a layer of the crafting machine glow too.
Implementation could be:
- recipe would receive crafting_machine_glow = {primary = true, secondary = false ...}
- Working Visualisation would receive apply_recipe_glow :: "primary" or "secondary" or "tertiary" or "quaternary" or "none"
- animation would receive "apply_runtime_glow" (boolean)
So exactly like apply recipe tint, but with a boolean.
Use case example:
On a side note, I think the fluid glow could be increased a bit, but maybe that's just me.
Make fluid in machines glow based on recipe
Moderator: ickputzdirwech
Make fluid in machines glow based on recipe
Planet Moshine, GUI Unifier + 17 mods, contributed graphically and otherwise to 70+ mods
Re: Make fluid in machines glow based on recipe
I now realize this should be moved to Modding interface requests, sorry
Planet Moshine, GUI Unifier + 17 mods, contributed graphically and otherwise to 70+ mods

