Make fluid in machines glow based on recipe

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snouz
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Make fluid in machines glow based on recipe

Post by snouz »

Hi, my suggestion is based on the recent addition of "draw_as_glow" for fluids. I suggest being able to make a layer of the crafting machine glow too.

Implementation could be:

- recipe would receive crafting_machine_glow = {primary = true, secondary = false ...}
- Working Visualisation would receive apply_recipe_glow :: "primary" or "secondary" or "tertiary" or "quaternary" or "none"
- animation would receive "apply_runtime_glow" (boolean)

So exactly like apply recipe tint, but with a boolean.

Use case example:
06-27-2026, 13-12-49.png
06-27-2026, 13-12-49.png (614.48 KiB) Viewed 287 times
On a side note, I think the fluid glow could be increased a bit, but maybe that's just me.
Planet Moshine, GUI Unifier + 17 mods, contributed graphically and otherwise to 70+ mods
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snouz
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Re: Make fluid in machines glow based on recipe

Post by snouz »

I now realize this should be moved to Modding interface requests, sorry
Planet Moshine, GUI Unifier + 17 mods, contributed graphically and otherwise to 70+ mods
sben
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Re: Make fluid in machines glow based on recipe

Post by sben »

+1
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