The mods each do the following:
- It adds a Tips and Tricks item called "Test Factoriopedia" at the top of the T&T interface.
- In this simulation, the player opens Factoriopedia on the "Iron chest (Item/Recipe)" page.
- The simulation attempts to locate the "Iron plate" ingredient in the recipe on the right-hand side of Factoriopedia, using get_widget_position.
- In 2.0, it will successfully move the cursor and click to open the Iron plate page.
- In 2.1, a MapPosition is not returned, so it instead shows a flying text to indicate the error.
- Factoriopedia is closed, and the simulation restarts.
I have tested using this call with other widget types, such as "label" or "item-group-tab", and they still work from within Factoriopedia.
