Edit:
I just saw that 2.1.8 was released and can confirmed this is fixed! My apologies for also over looking for the already existing bug report for this!
After converting my space age vanilla giga save to 2.1.7 I noticed that a lot of my ships where taking damage, these designs are made to go to Aquilo and they where taking damage around Fulgora/Nauvis mostly, also some of my deeper space ships where struggling with cruising towards the shattered planet and being destroyed at levels way before they normally would even be close to taking a hit in 2.0.
I tested this by using a ship from my save but stripping all the surfaces but this ship. I sent it towards the shattered planet and saved around ~90k km of progress, I then let this run to ~150k km of progress on both 2.0.77 and 2.1.7, and on 2.1.7 this ship already got something destroyed on it. Which shocked me as I decided to end the test of 2.0.77 at ~250k km progress after I finished cutting the videos up and adding the text without taking a single hit of damage.
The ship does fly slightly faster on 2.1.7 but by editing the combinators at the back of the ship to speed the ship up a little bit earlier in 2.0.77 you can push the ship to be slightly faster and be completely fine so I do no think this is a factor in this case.
The reason I believe this is a bug is because I do not see any reason as to why these asteroids are getting through on 2.1.7 consistently (multiple runs) but on 2.0.77 they are fine. There was a single line in the patch notes that felt related to this ("Fixed turrets would significantly prioritise lower health asteroids over closer ones.") but I do not see as to why that bug would cause turret performance to be off by a lot.
Because of this I believe that turret behaviour is worse without being intended.
You can find all the relevant files here:
https://drive.google.com/drive/folders/ ... drive_link
[2.1.7] Turrets have way worse performance/targeting
[2.1.7] Turrets have way worse performance/targeting
Last edited by Aaron213 on Thu Jun 25, 2026 1:42 pm, edited 2 times in total.
Re: [2.1.7] Turrets have way worse performance/targeting
This is supposed to be fixed in 2.1.8 (viewtopic.php?t=134290). Have you tried that yet?
Last edited by berggen on Thu Jun 25, 2026 1:23 pm, edited 1 time in total.
Re: [2.1.7] Turrets have way worse performance/targeting
I just saw that they released 2.1.8 haha, am downloading to test now

