https://lua-api.factorio.com/latest/typ ... tings.html
How does steering affect units? What's its use case and purpose?
https://lua-api.factorio.com/latest/typ ... tings.html
what do separation_factor and separation_force control?
I tried on a small unit with {move = { radius = 2}, stay = { radius = 3} and a big unit with {move = { radius = 24}, stay = { radius = 32}}. Their behavior seems indistinguishable. But then I was controlling it with unit control. Maybe not applicable there?
Unit Steering Settings
Re: [2.1.7] Unit Steering Settings
It is used in enemies.lua and varies per-unit-type (increasing with the size of the creature?).
According to the 2.1.7 Changelog it is a replacement for MapSettings::steering which were defined per-save, but at least seem to be the same Type.
Good Luck!
According to the 2.1.7 Changelog it is a replacement for MapSettings::steering which were defined per-save, but at least seem to be the same Type.
- Removed MapSettings::steering. Added UnitPrototype::steering, SpiderUnitPrototype::steering.
- Removed StateSteeringSettings::force_unit_fuzzy_goto_behavior.
- Removed SteeringSettings::moving, default.
Good Luck!
Re: Unit Steering Settings
I have seen the code where they used it. It's an unique case where I tried to use it and it seems made no difference. Hence a proper explanation from the devs would be appreciated.
I searched forum and discord, they returned no result. This seems to be an unknown territory to modders.
I searched forum and discord, they returned no result. This seems to be an unknown territory to modders.

