What?
With the new ability to connect landmines to the circuit network introduced in 2.1, it would provide an interesting use case to landmines if they were able to emit a signal for a single tick before detonation. This may require delaying the detonation by a tick from the current implementation, but that is unlikely to be problematic inactual gameplay. The signal emitted could be configurable, but even a statically assigned value would be sufficient.
Why?
One of the long-running problems with defensive combat in Factorio is the tendency of bots to throw themselves to their deaths on the way to replace and repair broken buildings and detonated landmines. There are some known ways to prevent this, such as only putting bots into the network after an attack, but this requires circuitry to detect when an attack occurs. This can be done by detecting the swing of inserters handling ammo, but that depends on combat having already started. Landmines can be placed well outside the range of turrets, allowing them to function in the same fashion, but before combat begins properly.Further, allowing a 1-tick signal to be emitted could be used in conjunction with the ability to enable/disable landmines to activate chains of of them with one (or more) mines acting as a trigger. This could be a way to optimize the damage and effect of landmines by detonating them in the center of massed biter attacks instead of at the leading edge.
Thanks for the 2.1 update, devs! I hope this is a small enough change to warrant consideration.

