Hi, I was looking through the TipTriggers but found it hard to understand when a bunch of them actually should be used.
Here's my non-exhaustive list of the ones that I found hard to understand even after how they are used in vanilla:
- entity-transfer: in/out of what?
- sequence: How is it different from dependencies-met?
- apply-starter-pack: No clue what the name even means.
- manual-transfer: I guess it's when a player clicks and drops an item in another inventory instead of ctrl+click or something but not 100% sure.
- use-confirm: Is this just when a player presses E?
- toggle-show-entity-info: And this when a player presses alt?
- alternative-build: It's used in the ghost-build tip, so I assume that this triggers from placing ghosts. Can't make that out from the name though.
I was looking for a TipTrigger for when a player (manually) mines a specific entity, but that doesn't seem to exist unless I missed something. So I should probably ask for this in the Interface Requests board. But a pass over (most of) the TipTriggers would be appreciated!
TipTriggers explanations
Place to report issues and suggest improvements to the API documentation.
Return to “Documentation Improvement Requests”
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