Several of us from the Discord are attempting to mod in the ability to virtually-rotate and flip kitbashed compound entites that cannot normally be rotated and flipped according to the base engine.
It turns out that through a series of black magicks we have largely been able to implement this; however, the immersion of the UX gets broken because the engine does give a "Cannot be rotated" pop-up message and a buzzer sound, even though the virtualized system is able to perform the rotation.
It would be nice if there were an entity-prototype-flag or boolean that would allow these engine feedbacks to be disabled by mods wanting to virtualize orientation in this way.
Prototype flag or boolean to disable "cannot be rotated/flipped" audiovisual feedback
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The_LORD_thy_GOD
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Re: Prototype flag or boolean to disable "cannot be rotated/flipped" audiovisual feedback
+1
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
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https://mods.factorio.com/user/protocol_1903
Buy me a coffee