[2.0.76] Roboport logistic requests only recall the first robot in a logistic group

Things that has been reported already before.
mr00anderson
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[2.0.76] Roboport logistic requests only recall the first robot in a logistic group

Post by mr00anderson »

Version: 2.0.76 (build 84451, expansion, win64)
Platform: Windows 64-bit

What: Roboport logistic requests only recall the first robot in a logistic group

What I did:
I configured logistic requests in the roboports to recall logistic robots from my network for replacement. The requests are organized into logistic groups, each containing multiple robot entries. I have been running this setup for roughly 300 hours of gameplay, and the network has been stuck at ~10,000 robots that I cannot remove.

What happened:
Only the first robot entry in a logistic group is ever recalled. Every subsequent entry in the same group is ignored, even when the first entry's slot is empty (i.e., the first request has already been satisfied, / that all robots have been recalled from the network).

The two attached screenshots (post1.png, post2.png) show this on
two adjacent roboports.

What I expected:
All robot entries in a logistic group should be recalled in turn or all at once, much like any logistics group. Once the first request is satisfied, subsequent entries in the same group should continue to be requested until they are satisfied as well.

Frequency:
Robots stopped siphoning from the network, and the issue has persisted since.

Attachments:
- factorio-current.log
- save file
- post1.png
- post2.png
post1.png
post1.png (244.47 KiB) Viewed 186 times
post2.png
post2.png (289.3 KiB) Viewed 186 times
Attachments
factorio-current.log
(42.08 KiB) Downloaded 12 times
The Long Game Nauvis - Base Clean Stone Expansion.zip
(114.62 MiB) Downloaded 12 times
mr00anderson
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Re: [2.0.76] Roboport logistic requests only recall the first robot in a logistic group

Post by mr00anderson »

Missed that. Thank you. Although this is all very confusing if you don't know where to dig into that. I spent a long time trying to remove drones using methods all too familiar; I could have done it within an hour, not 300. R.I.P Time.
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