My proposed changes are (one or more of the following):
Quality impacts Laser Turret Energy Usage:
This lets you quality up the last part of the trifecta and could save a ton of damage upgrades but I'll be honest I don't know what numbers I'd stick on it.
Quality impacts Laser Turret Damage:
Other turrets get to benefit from quality ammo, so this would be a way for laser turrets to get an effect like that as well. Again I'm not super sure on the details but even just 20% goes a long way here.
Lower Asteroid Laser Resistance by 1-4%:
This would effectively, double (or more) the damage that lasers do to the Huge Asteroids which in turn drastically lowers the amount of damage upgrades needed for this to work, but still keeps most people out of doing this and guides people to do the more sensible options.
Lowering the cost of Laser Damage Upgrades (or at least capping it):
Past a certain point, the laser damage upgrades really only impact this scenario exactly. It's pretty easy to get them strong enough that most things instantly explode from them, except asteroids so I feel like these changes shouldn't matter elsewhere so much, but a lowering could really make this more possible.
Capping it would still allow for things to be ridiculous, just not heat death of the universe levels.
Reasoning
I know what I'm doing is insane, but I really want to do it and this is really my only option now.


