Description: Adjusts map colors of Gleba terrain to represent function rather than appearance
License: 0BSD
Version: 1.1.1
Release: 2026-06-23
Tested with Factorio version: 2.1.7
Category: Tweak
Tags: Environment
Download Url: https://mods.factorio.com/mod/functiona ... map-colors
Website: https://github.com/againey/factorio-fun ... map-colors
Long Description
This mod adjusts map colors of Gleba terrain to represent function rather than appearance, making farmable land easier to distinguish from unfarmable land and water. It can also adjust the lightness of farmable and unfarmable wetlands and deep water in the main view to raise their contrast.
*When applied to an existing game save, please wait a minute for the Gleba map to be regenerated in the background with the new colors.
Features:
*When applied to an existing game save, please wait a minute for the Gleba map to be regenerated in the background with the new colors.
Features:
- Configurable map colors for yumako and jellynet farmable ground
- Configurable map colors for highland, midland, lowland, shallow water, deep water, and any other tile type not covered
- Automatically interpolates map colors for medium fertility ground
- Extra contrast can be added between configurable agricultural stages
- Automatically adjusts map colors for trees to mildly contrast with chosen and calculated ground colors
- Configurable contrast in the main view between fertile and infertile wetlands and deep water
Gallery
With default settings:

Highlighting only natural yumako and jellynut tiles:

Highlighting natural tiles plus any ground that supports artificial soil:

Highlighting natural tiles plus any ground that supports artificial or overgrowth soil:

Vanilla appearance, demonstrating unclear border of ground supporting overgrowth soil:

Contrast in the main view between farmable and unfarmable wetland and deep water:

Vanilla appearance, demonstrating unclear border between farmable and unfarmable wetland:

Settings:

Highlighting only natural yumako and jellynut tiles:

Highlighting natural tiles plus any ground that supports artificial soil:

Highlighting natural tiles plus any ground that supports artificial or overgrowth soil:

Vanilla appearance, demonstrating unclear border of ground supporting overgrowth soil:

Contrast in the main view between farmable and unfarmable wetland and deep water:

Vanilla appearance, demonstrating unclear border between farmable and unfarmable wetland:

Settings:
Changelog
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2026-06-23
Compatibility:
Version: 1.1.0
Date: 2026-04-30
Features:
Version: 1.0.0
Date: 2026-04-29
Features:
Version: 1.1.1
Date: 2026-06-23
Compatibility:
- Support for Factorio 2.1
Version: 1.1.0
Date: 2026-04-30
Features:
- Configurable contrast in the main view between fertile and infertile wetlands and deep water
Version: 1.0.0
Date: 2026-04-29
Features:
- Initial release
- Configurable map colors for yumako and jellynet farmable ground
- Configurable map colors for highland, midland, lowland, shallow water, deep water, and any other tile type not covered
- Automatically interpolates map colors for medium fertility ground
- Extra contrast can be added between configurable agricultural stages
- Automatically adjusts map colors for trees to mildly contrast with chosen and calculated ground colors
