[2.0.76] Parameterized blueprint filling in the wrong signal

Post your bugs and problems so we can fix them.
majoca
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sun Dec 20, 2020 8:50 pm
Contact:

[2.0.76] Parameterized blueprint filling in the wrong signal

Post by majoca »

When using the Ultracube mod, there is a recipe called cube-refined-rare-metals, which has a different icon/signal than the corresponding cube-refined-rare-metals item. When I select the recipe signal to populate a parameterized blueprint, I end up getting the item signal, even though the recipe signal would have been a perfectly valid option to fill in the combinator.

Please see this 1-minute demonstration, it illustrates what's going on better than I can explain: https://youtu.be/S6iBeEjUbAk. The only mod installed is Ultracube 0.7.0 and its dependencies.

I attempted to write a minimal reproduction mod with just a recipe an item with the same name but different icons, but I wasn't able to figure out exactly what's going wrong. In my testing, the recipe signal wasn't even an option to use as the parameter. So I'm not entirely sure what Ultracube is doing that's not expected by the parameterization behavior.
Loewchen
Global Moderator
Global Moderator
Posts: 10727
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [2.0.76] Parameterized blueprint filling in the wrong signal

Post by Loewchen »

All the vanilla barreling recipes do the same, never thought of it as a bug though.
Post Reply

Return to “Bug Reports”