https://mods.factorio.com/mod/ak-gas-flamethrower
This modded turret uses pertroleum gas which in reality wouldn't create a napalm like burning substance on the ground. So I used the "tank-flamethrower-fire-stream" FluidStreamPrototype which doesn't have the secondary action to create fire. But it would be nice if it wasn't required to create a new entity to accomplish this. If you could specify a FluidStreamPrototype in the fluids list you could have different stream attack types based on fluid. I'm thinking something that looks like this:
Code: Select all
flamethrower_entity["attack_parameters"]["fluids"] ={
{
type = "petroleum-gas",
damage_modifier = 0.5,
stream = "tank-flamethrower-fire-stream"
}
}