Optimising a factory with “random bonuses”

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Deontey
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Optimising a factory with “random bonuses”

Post by Deontey »

Hi, while playing Factorio, I got the idea to make a factory that distributes resources or items semi-randomly, kinda like bonus spins in some games. I’m trying to figure out the best way to handle randomness with belts and machines so it’s balanced but not totally predictable.
If anyone has tried making systems that drop “bonus” or rare items automatically, would be great to hear how you did it.
Kyralessa
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Re: Optimising a factory with “random bonuses”

Post by Kyralessa »

Are you using the selector combinator? One of its modes is to take a random signal from its incoming signals. You can set how often you want it to switch signals.
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