hello,
i'm having a weird behaviour with the concrete and refined concrete when developing my own mod adding colors to concrete and refined concrete via tint or via direct png injection, even the base game colored refined concrete is showing the same weird behaviour some of the transitions seems to be inverted (i can't tel which and how).
all the details are in the screenshot.
can you help with that ? i can test & provide other feedback if needed.
base game + space age in map editor mode :
colored refined concrete tiles :
https://imgur.com/a/B9ffO5v
https://imgur.com/a/Glt0OZn
base game + space age + my mod in map editor :
i deepcopy the base game conrete and surcharge the desired details with my own i only loaded the color did not touch the transitions :
https://imgur.com/a/X9MkQT7
custom refined concrete i only tinted the background (tint is not showing but it is not the issue, issue is with the inverted transitions)
https://imgur.com/a/rr9svP9
the hazard concrete and hazard refined concrete does not seems to suffer the same proflem, tested on made nauvis & Aquilo.
https://imgur.com/a/DW5zZeq
https://imgur.com/a/AUvo7pK
regards.
[2.0.73] concrete tile transition issue
Re: [2.0.73] concrete tile transition issue
Thanks for the report however I'm not seeing anything here that would indicate an engine bug. It simply looks like you don't fully understand how tile transitions work and have made an error when trying to create new ones.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.73] concrete tile transition issue
hello,
i did some more test, and it comes that Layers is a tricky thing.
when they comes to be to near to each other or be the same the game mixes them.
agree with the not a bug fact.
Regards.
i did some more test, and it comes that Layers is a tricky thing.
when they comes to be to near to each other or be the same the game mixes them.
agree with the not a bug fact.
Regards.

