[2.0.73] Buildings with fixed_recipe show up as able to craft other recipes in factoriopedia

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protocol_1903
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[2.0.73] Buildings with fixed_recipe show up as able to craft other recipes in factoriopedia

Post by protocol_1903 »

As in title, assembling machines that have fixed_recipe specified on the prototype show up as able to craft other recipes in factoriopedia, both when viewing the entity and other recipes of the supported crafting category. This is greatly confusing to players when they attempt to use a building that has a fixed recipe to craft something else. The cooling tower in pY is a good example of this, the different recipes output different temperature water but require different tier buildings to work. Pictured below is the mk02 cooling tower factoriopedia entry, fixed recipe and entity in-game. The mk01 recipe and entity are visibly referenced in factoriopedia.
01-19-2026, 21-16-58.png
01-19-2026, 21-16-58.png (102.77 KiB) Viewed 301 times
01-19-2026, 21-17-16.png
01-19-2026, 21-17-16.png (39.67 KiB) Viewed 301 times
01-19-2026, 21-18-26.png
01-19-2026, 21-18-26.png (780.82 KiB) Viewed 301 times
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
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boskid
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Re: [2.0.73] Buildings with fixed_recipe show up as able to craft other recipes in factoriopedia

Post by boskid »

Thanks for the report. Issue will be fixed in 2.1.
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Return to “Fixed for 2.1”