Exclude/Include only specific buildings from upgrade cancellation

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
reduke
Inserter
Inserter
Posts: 40
Joined: Tue May 22, 2018 5:37 pm
Contact:

Exclude/Include only specific buildings from upgrade cancellation

Post by reduke »

Hi all,

In my quest to quality-ify my base I accidentally over-extended too long ago and I don't want to go back to a much earlier save...

My problem is that I want to cancel the upgrade operation I have placed on every beacon in my base.

Many of them have already upgraded successfully and I do not want these ones to downgrade (in large part because I have already recycled the upgraded ones...)

I do not want to cancel upgrade orders on anything else.

I really don't want to go through and un-mark each beacon manually.


I would have expected that placing the upgrade order I want to cancel in an upgrade planner and then shift+left click dragging it across my whole base would work but no ... that tries to cancel every upgrade order, not just the ones I have put in the planner.


Am I missing something obvious or does the functionality I am looking for not exist?

Thank you.
coffee-factorio
Filter Inserter
Filter Inserter
Posts: 291
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: Exclude/Include only specific buildings from upgrade cancellation

Post by coffee-factorio »

shift + click will roll back an upgrade/deconstruct action. For example, if you deconstruct some cliffs, shift + click will make it so they won't deconstruct. If you have to be specific an upgrade planner can be set up with filters so it only affects beacons.

You get an upgrade planner by left clicking on the upgrade icon then placing the planner in an inventory (the players or the games blueprints sections). Right clicking on it will then let you mask upgrades or downgrades in.
Post Reply

Return to “Gameplay Help”