Reframing my mod: This is a Factorio consulting & observability tool

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biggerw
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Reframing my mod: This is a Factorio consulting & observability tool

Post by biggerw »

After the discussion in my previous thread, I realized something important:
I didn’t explain clearly what kind of problem this mod is meant to solve.

This is not a gameplay mod.
It’s not about optimization planning, blueprints, or “playing Factorio better”.
This mod is a runtime observability and consulting tool.

The idea is to analyze an existing factory the way a logistics or production consultant would:
  • distinguish fixed assets (machines, infrastructure)
  • track working capital (items, fluids, WIP)
  • assign costs
  • record complete inventory snapshots every second
  • export raw data for external analysis
In other words: measuring, not optimizing. Observation before intervention.
Based on feedback from the previous thread, several things were clarified and extended:
  • material tracking now includes tanks and drills
  • persistent file export is implemented
  • a dedicated teaching / analysis scenario is prepared
  • the scope is explicitly framed as consulting and education, not gameplay
Some of the most valuable feedback came from the original discussion here: viewtopic.php?t=132289
Several of those points directly influenced the current design.

Mod portal (documentation + current version): https://mods.factorio.com/mod/logistics_simulation

This tool is used in teaching, where students first have to observe, measure, cost, and argue with data before touching optimization.
If that perspective is useful to you, feedback is welcome.
If not, that’s fine too — this mod is intentionally not for everyone.
be patient if my english is not suitable it´s not my mother tongue.
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