Hybrid Input Support - already works for my case

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InnerVoiS
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Hybrid Input Support - already works for my case

Post by InnerVoiS »

Wanting hybrid input support for controller + KB/M
It seems that some sort of support makes this doable in game already. Check out more details below


Why? Moving with WASD is too fast and I have a programmable keyboard that can make my WASD a controller left stick input.
Could I make a mod to detect that analog stick input at the same time as the keyboard input?
It works when I go in controller mode by default as it is seen as a xbox360 Input but not in KB/M mode.

In the meantime I will try to rebind all my keyboard layout to controller inputs and see if I can play like that and not miss out on any normal keyboard inputs. (the new update for the Switch made it possible to have the mouse input so it sounds viable) I will return with "input" (pun intended) on how well it works after I give it a go.

Have a lovely spaghetti untangling day!!! :)

The only related mod I found is this : https://mods.factorio.com/mod/adaptive_movement_speed but that's NOT what I want.
For anyone wondering, I have a Razer Tartarus Pro which I always game with specifically for this feature.

Update 1:
You can assign KB/M input even if controller is selected...I have hope
See example: Q as pipette
01-02-2026, 12-40-11.png
01-02-2026, 12-40-11.png (29.07 KiB) Viewed 91 times
Update 2:
1. In controller mode I will be missing the 4 active quickbars and I must do without (or with the small one from the controller)
2. Opening the inventory stops the player as the "analogue WASD" now controls the cursor while in the UI. That applies to any UI frame


Update 3:
It feels great in the remote view and also while walking even with 600% player speed.
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